Shadowrun Sixth World
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Shadowrun Sixth World | |
Created by | Brooke Chang |
Published | 2019 |
Genres | Cyberpunk |
Dice |
Shadowrun Sixth World, aka the 6th Edition of Shadowrun, is a notoriously bad update to the Shadowrun game which made misguided attempts at simplifying the core rules and intsead effectively destroyed most of them.
Problems
- Armor, and the bulk of defenses, have no protective effect.
- Contradictions in the rules for gun battles potentially allow a PC to unload an entire 50 round clip in a single action.
- A character with a cyberjaw can eat a docked submarine in 9 seconds.
- Having an artificial leg disconnects you from your basic humanity and makes you more machine-like; having wires allowing a computer to control your actions when needed does so less than an artifical leg, and interfacing your brain with the Internet by running actual machine communication protocols in your thoughts has no effect at all.
- Bipod gun mounts are more stable if they are connected to the Internet.
- Hacking almost any unsupervised system is trivial, but there is no specification about what you can do having hacked it.
- If you try to secretly follow another car and fail, you aren't noticed; instead you crash your car.