User:Fuego Fish/Witch

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Witch

  • Hit Points: 10 + Constitution, +2 every additional level.
  • Skills: You are trained in Arcana, Culture, Heal, and your choice of two others.
  • Familiar: You have a magical pet who can talk, perform chores, and run errands. This pet can look like any creature you wish, and does not count towards your summon limit. Their magical origin means they will never fall victim to natural predators or environmental hazards. As their life-force is linked to yours, they cannot die while you still live, but can still be captured through magical means.
  • Summoner: You can make contracts with spirits and other such beings, allowing you to summon them to assist you whenever you need. You can only call a limited number of summons to aid you, this is your summon limit. You have a summon limit of 2 at first level. Pick three starting contracts from the list below, and gain a new contract every odd-numbered level (3rd, 5th, 7th, 9th). If you pick the same contract twice, you may summon two instances of that being. If your summons are hit in combat or otherwise suffer damage, you will lose hit points as if you had been the target of the attack.

Witches are cunning and well-prepared seekers of knowledge, resourceful and often underestimated. They walk unseen paths and dance between the raindrops, or so it is said. Their mysterious reputation is their closest ally, second only to their loyal familiars. A witch always knows more than you might suspect, and it is never wise to do them wrong.

Summoning Contracts

Anvilosaur Witch Summon
You summon an anvilosaur, an iron elemental that resembles an anvil with stumpy tortoise legs. It can be used as a combination forge and anvil, as it is capable of heating up metal in its mouth. It does not like to fight and will curl up defensively if threatened, giving it 10 armour.
Candle Sprite Witch Summon
You summon a candle sprite, a friendly elemental spirit that acts as a source of bright light, illuminating the surrounding area like a torch. The candle sprite cannot move more than twenty feet away from you, but it can fly.
Evil Eye Witch Summon
You summon the evil eye, a grey-green eyeball that floats near you. While the evil eye is summoned, you gain a +1 defence bonus. At any point, you may command it to hex an enemy. A hexed enemy takes a -1 penalty to their rolls. The evil eye cannot hex more than one enemy at a time.
Grimalkin Witch Summon
You summon the grimalkin, a grey cat the size of a large horse. It will only allow itself to be ridden by you, its summoner, although it does not mind carrying objects. It can attack with Great (+4) Strength with a +1 damage bonus. It is excellent at climbing and traversing difficult terrain, and it is considered to be trained in Stealth even if you are not.
Jellicube Witch Summon
You summon a jellicube, a small, cube-shaped, purple slime. It is exceptionally springy and bouncy, and does not mind being jumped on in the slightest. Anything fed to the jellicube is dissolved entirely within a few minutes, regardless of what it is, without harming the jellicube.
Messenger Imp Witch Summon
You summon a messenger imp, a tiny magical creature that can carry one small object, such as a letter, to any location without fail. You can also give the imp a spoken message to relay instead. It will return with the reply in the same time it took to reach its destination.
Mommet Witch Summon
You summon a mommet, a living scarecrow that can perform simple tasks for you, such as cleaning, setting up camp, carrying objects, standing in one spot, and so on. The scarecrow cannot speak, but it can understand what it is told, although it will only obey you unless otherwise instructed. It is very strong, but generally useless in a fight.
Rumblebee Hive Witch Summon
You summon a rumblebee hive, a large insect dwelling that must be attached to a suitable surface. The hive cannot move while summoned, you must unsummon it in order to place it elsewhere. Within the hive are a number of friendly rumblebees, much larger and burlier than their smaller cousins. The rumblebees will constantly patrol the area around the hive, and will attack anyone who agitates them with Good (+3) Dexterity.
Snapdragon Witch Summon
You summon a snapdragon, a rowdy walking flowerbush that acts like a small, aggressive animal. It is fiercely protective of you, and will attack your enemies with its pointy bramble-teeth with Fair (+2) Strength. When not attempting to savage ankles, it can provide you with rare petals and leaves for potion-brewing.
Walking Cauldron Witch Summon
You summon a walking cauldron that can make itself boil on command without the need for fire. You may use it for brewing potions, preparing meals, or carrying items for you. It is also large enough for a single person to ride.