4e:Golden Age - Sha'ir
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Sha'ir |
"Smokeless fire, obey my call! The power of this seal compels you!" |
CLASS TRAITS |
Role: Striker |
Power Source: Arcane |
Key Abilities: Charisma, Intelligence |
Armor Proficiencies: Cloth, leather |
Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged |
Implements: Brass vessels |
Bonus to Defense: +2 Will |
Hit Points at 1st Level: 12 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 6 + Constitution modifier |
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis) |
Class Features: Djinn Mastery |
Contents
Sha'ir Class Features
Djinn Mastery
Your powers are based over your command and control of djinns. You have a specific djinn servant.
Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.
When you take a move action, you can also move the servant a number of squares equal to your speed.
Djinn Servants
Choose one of the djinn from the list below. You gain it as your djinn servant.
Sha'ir Powers
Class Features
Summon Servant | Sha'ir Class Feature | ||
At your command, your djinn emerges from the confines of your brass vessel. | |||
At-Will ✦ Arcane, Conjuration, Implement |
Minor Action | Close burst 10 |
Effect: Your conjure your djinn servant in an unoccupied square in the burst. The servant lasts until you fall unconscious or until you dismiss it as a minor action. |
The servant can be targeted by attacks, although it lacks hit points. If an attack deals damage to the servant, you take half damage. Otherwise, the servant is unaffected by the attack. |