4e:Ghul

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Ancient Ghul

An ancient ghul may appear infirm, but the spindly limbs hide a powerful grip that allows it to quietly choke the life from its prey.

Ancient Ghul Level 7 Elite Lurker
Medium natural humanoid (undead) XP 600
HP: 124; Bloodied: 62 Initiative: +8
AC 21; Fortitude 21, Reflex 17, Will: 19 Perception: +10
Speed: 5, climb 3 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Crushing Embrace
Creatures grabbed by the ancient ghul take 1d8 damage at the start of their turn.
Standard Actions
Basic Melee Grasping ClawAt-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d6 + 7 necrotic damage and the target is grabbed.
Str 20 (+8) Dex 12 (+4) Wis 16 (+6)  
Con 22 (+9) Int 14 (+5) Cha 15 (+6)  
Alignment Evil Languages

Ghul Mother

The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries. Mercifully it is incapable of reproducing, but is still treated with deference by its smaller kin and offered the first choice in dead flesh.

Ghul Mother Level 9 Elite Controller (Leader)
Large natural humanoid (undead) XP 800
HP: 185; Bloodied: 92 Initiative: +6
AC 23; Fortitude 23, Reflex 20, Will: 20 Perception: +10
Speed: 6, climb 5 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Aura Terrifying PresenceAura 5
Enemies within the aura take a -2 penalty to Will.
Str 17 (+8) Dex 14 (+6) Wis 15 (+7)  
Con 18 (+8) Int 12 (+5) Cha 13 (+6)  
Alignment Evil Languages

Ravening Ghul

Larger and more aggressive than other ghuls, the ravening ghul is a dangerous foe to face. Often considered the leader of the pack, its size and strength allow it to knock down prey for other ghuls to swarm over.

Ravening Ghul Level 5 Elite Brute
Large natural humanoid (undead) XP 400
HP: 150; Bloodied: 75 Initiative: +5
AC 17; Fortitude 19, Reflex 18, Will: 15 Perception: +4
Speed: 7, climb 7 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant


Str 22 (+8) Dex 16 (+5) Wis 13 (+4)  
Con 20 (+7) Int 8 (+1) Cha 14 (+4)  
Alignment Evil Languages

Skulking Ghul

The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness and dragging it back to its lair.

Skulking Ghul Level 4 Lurker
Medium natural humanoid (undead)
HP: 45; Bloodied: 22 Initiative: +10
AC 18; Fortitude 14, Reflex 16, Will: 15 Perception: +8
Speed: 7, climb 6 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Dweller in Darkness
The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
Basic Melee Grasping ClawAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 4 necrotic damage and the target is grabbed.
Melee BiteAt-Will
Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude
Hit: 1d8 + 3 necrotic damage.
Minor Actions
DragAt-Will
Requirement: The skulking ghul must have a creature grabbed
Effect: The skulking ghul shifts 2 squares, and the grabbed creature slides along with it, remaining in the same space relative to the ghul.
Skills Acrobatics +10, Stealth +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)  
Con 15 (+4) Int 8 (+1) Cha 8 (+1)  
Alignment Evil Languages

Starveling Ghul

Half-mad with hunger for the flesh of the dead, the starveling ghul is often underestimated.

Starveling Ghul Level 3 Minion
Medium natural humanoid (undead) XP 38
HP: 1; a missed attack never damages a minion. Initiative: +2
AC 17; Fortitude 14, Reflex 14, Will: 13 Perception: +4
Speed: 6, climb 4 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Deep Hunger
When the starveling ghul is adjacent to a bloodied enemy, it gains a +2 attack bonus.
Standard Actions
Basic Melee ClawAt-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 3 necrotic damage.
Skills Stealth +4
Str 15 (+4) Dex 11 (+2) Wis 11 (+2)  
Con 15 (+4) Int 7 (+0) Cha 8 (+0)  
Alignment Evil Languages