User:Fuego Fish/Witch
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Witch
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Witches are cunning and well-prepared seekers of knowledge, resourceful and often underestimated. They walk unseen paths and dance between the raindrops, or so it is said. Their mysterious reputation is their closest ally, second only to their loyal familiars. A witch always knows more than you might suspect, and it is never wise to do them wrong.
Summoning Contracts
Anvilosaur | Witch Summon |
You summon an anvilosaur, an iron elemental that resembles an anvil with stumpy tortoise legs. It can be used as a combination forge and anvil, as it is capable of heating up metal in its mouth. It does not like to fight and will curl up defensively if threatened, giving it 10 armour. |
Candle Sprite | Witch Summon |
You summon a candle sprite, a friendly elemental spirit that acts as a source of bright light, illuminating the surrounding area like a torch. The candle sprite cannot move more than twenty feet away from you, but it can fly. |
Evil Eye | Witch Summon |
You summon the evil eye, a grey-green eyeball that floats near you. While the evil eye is summoned, you gain a +1 defence bonus. At any point, you may command it to hex an enemy. A hexed enemy takes a -1 penalty to their rolls. The evil eye cannot hex more than one enemy at a time. |
Grimalkin | Witch Summon |
You summon the grimalkin, a grey cat the size of a large horse. It will only allow itself to be ridden by you, its summoner, although it does not mind carrying objects. It can attack with Great (+4) Strength with a +1 damage bonus. It is excellent at climbing and traversing difficult terrain, and it is considered to be trained in Stealth even if you are not. |
Jellicube | Witch Summon |
You summon a jellicube, a small, cube-shaped, purple slime. It is exceptionally springy and bouncy, and does not mind being jumped on in the slightest. Anything fed to the jellicube is dissolved entirely within a few minutes, regardless of what it is, without harming the jellicube. |
Messenger Imp | Witch Summon |
You summon a messenger imp, a tiny magical creature that can carry one small object, such as a letter, to any location without fail. You can also give the imp a spoken message to relay instead. It will return with the reply in the same time it took to reach its destination. |
Mommet | Witch Summon |
You summon a mommet, a living scarecrow that can perform simple tasks for you, such as cleaning, setting up camp, carrying objects, standing in one spot, and so on. The scarecrow cannot speak, but it can understand what it is told, although it will only obey you unless otherwise instructed. It is very strong, but generally useless in a fight. |
Rumblebee Hive | Witch Summon |
You summon a rumblebee hive, a large insect dwelling that must be attached to a suitable surface. The hive cannot move while summoned, you must unsummon it in order to place it elsewhere. Within the hive are a number of friendly rumblebees, much larger and burlier than their smaller cousins. The rumblebees will constantly patrol the area around the hive, and will attack anyone who agitates them with Good (+3) Dexterity. |
Snapdragon | Witch Summon |
You summon a snapdragon, a rowdy walking flowerbush that acts like a small, aggressive animal. It is fiercely protective of you, and will attack your enemies with its pointy bramble-teeth with Fair (+2) Strength. When not attempting to savage ankles, it can provide you with rare petals and leaves for potion-brewing. |
Walking Cauldron | Witch Summon |
You summon a walking cauldron that can make itself boil on command without the need for fire. You may use it for brewing potions, preparing meals, or carrying items for you. It is also large enough for a single person to ride. |