SOTDL:Pig
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Pig | Difficulty 10 |
Size 1 humanoid |
Perception 12 (+2) |
Defense 14; Health 20 |
Strength 13 (+3), Agility 12 (+2), Intellect 8 (-2), Will 9 (-1) |
Speed 10 |
Pack Tactics When two or more Pigs are within reach of the same creature, they take 1 boon on attack rolls against that creature. |
Cowardly If outnumbered, Pigs must make a Will challenge roll in order to not flee. Whenever a Pig is killed, all Pigs that can see it happen must make a Will challenge roll with 1 bane. On a failure, they flee. |
Smells Like Bacon The thick stench of Pigs grants 2 boons on Perception challenge rolls to detect their presence. |
Attack Options |
Baton (melee) +3 with 1 boon (1d6+1 damage plus Grabbed) |
Pistol/Hand Crossbow (short range) +2 with 1 boon (1d6+2 damage) |
Special Attacks |
Arrest The Pig chooses a target that it has Grabbed and makes a Strength challenge roll against the target's Agility. On a success, the target is Immobilized and Impaired. On its turn, creatures affected by this attack may make a Strength challenge roll with 2 banes. On a success, the afflictions end. Additionally, each Pig carries a set of keys, and a creature with these keys may end these afflictions on itself or another target within reach by using an action. |