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| Perception 16 (+6); darksight
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| Defense 15; Health 30
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| Strength 13 (+3), Agility 14 (+4), Intellect 11 (+1), Will 10 (+0)
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| Speed 14; climber
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| Immune poison
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| Attack Options
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| Fangs (melee) +3 with 1 boon (1d6 plus Poison)
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| Poison The target must make a Strength challenge roll. On a failure, it takes 1d6 damage and becomes poisoned for 1 minute. If the target is already poisoned, it instead takes 1d6 extra damage.
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| Pistol (short range) +4 with 1 boon (1d6+2)
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| Boomstick (cone 3) +4 with 1 boon (2d6+3)
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| Rifle (long range) +4 with 1 boon (2d6+1)
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| Special Attacks
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| Double Attack The Spiderado makes an attack with its Fangs and one of its loaded guns.
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| End of the Round
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| Multi-Limbed Mastery The Spiderado reloads one of its guns as a free action.
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| Spiderado Fateweaver
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Difficulty 25
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| Perception 17 (+7); darksight
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| Defense 14; Health 30
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| Strength 10 (+0), Agility 13 (+3), Intellect 14 (+4), Will 12 (+2)
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| Speed 10; climber
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| Immune poison
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| Attack Options
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| Fangs (melee) +0 with 1 boon (1d6 damage plus Poison)
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| Poison The target must make a Strength challenge roll. On a failure, it takes 1d6 damage and becomes poisoned for 1 minute. If the target is already poisoned, it instead takes 1d6 extra damage.
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| Pistol (short range) +3 with 1 boon (1d6+2)
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| Special Actions
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| Spell Recovery The Spiderado Fateweaver can use an action to heal 7 damage and regain one casting of an expended spell it knows. Once it uses this talent, it cannot use it again until it completes a rest.
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| Magic
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| Power 2
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| Enchantment Bewitch (3), Charm (2), Command (2)
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| Teleportation Division (2), Swap (2), Shortcut (1)
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| End of the Round
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| Multi-Limbed Mastery The Spiderado reloads one of its guns as a free action.
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