4e:Golden Age - Sha'ir

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Sha'ir
"Smokeless fire, obey my call! The power of this seal compels you!"
CLASS TRAITS
Role: Striker
Power Source: Arcane
Key Abilities: Charisma, Wisdom, Intelligence
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
Implements: Brass vessels
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis)
Class Features: Djinn Mastery


Class Features

Djinn Mastery

Choose one of the djinn from the list below. You gain it as your djinn servant.

Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.

Your djinn servant's level is equal to yours, and its hit points, defenses, and attack values are determined by your level, as noted in its statistics. Your companion shares your healing surge total.

Whenever an effect requires your djinn servant to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your companion also regains hit points equal to your healing surge value. At the end of a short rest, your djinn servant regains all its hit points.

If you die or your companion drops below 1 hit point, it retreats back into your brass vessel. If that occurs, you can use one of these two ways to call it back.

Minor Action: You lose a healing surge, and your companion appears in the nearest unoccupied space, with hit points equal to your healing surge value.
Short Rest or Extended Rest: At the end of the rest, you lose a healing surge, and your companion appears in the nearest unoccupied space, with full hit points.

Djinn Servants

Dust Gen Djinn Servant
Small elemental humanoid (earth)
HP: your bloodied value Initiative: equal to yours
AC 14, Fortitude 11, Reflex 12, Will 12 Perception: equal to yours
(Add your level to each defense) Low-light vision
Speed fly 7 (hover)
Traits
Aura Dust Cloud (force) ✦ At-Will
Creatures within the aura have concealment.
Standard Actions
Basic Melee Dust Blast (force) ✦ At-Will
Melee 1; level +5 vs. AC; 1d6 + Dex damage.
Str 12 Dex 14 Wis 6  
Con 14 Int 8 Cha 6  
Flame Gen Djinn Servant
Small elemental humanoid (fire)
HP: your bloodied value Initiative: equal to yours
AC 15, Fortitude 12, Reflex 12, Will 10 Perception: equal to yours
(Add your level to each defense) Low-light vision
Speed fly 5 (hover)
Traits
Aura Heat Haze (force) ✦ At-Will
Any creature that ends its turn in the aura takes fire damage equal to the flame gen's Constitution modifier.
Standard Actions
Basic Ranged Flare (force) ✦ At-Will
Ranged 4; level +5 vs. Reflex; 1d8 + Con fire damage.
Str 10 Dex 12 Wis 6  
Con 14 Int 8 Cha 8