4e:Golden Age - Alchemist

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Alchemist
"Three grains of sulphur, a pinch of coral dust, two drops of essence... oh, and stand well back!"
CLASS TRAITS
Role: Controller
Power Source: Arcane
Key Abilities: Intelligence, Wisdom, Constitution
Armor Proficiencies: Cloth
Weapon Proficiencies:
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Nature (Int)
Class Features: