Help:Glossary
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0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
0–9
A
- Adventure
- A brief story formed of connected plot points that can be played through within one or two sessions. You can obtain pre-written adventures for many role-playing game systems. A longer story, sometimes comprised of many adventures, is called a campaign.
B
C
- Campaign
- A long-term, overarching story that takes place over numerous sessions. Notoriously difficult to finish in a satisfactory manner.
- CCG
- Stands for Collectible Card Game. Examples include Magic: The Gathering. CCGs are played using specially designed sets of cards that allow for specific strategies.
- Character sheet
- One or more pieces of paper that covers the various details of a character, including their various ability scores, skills, combat statistics, backstory and so on. Digital character sheets, being paperless, are usually in plain text to make copy-pasting and updating much easier.
- Class
- A class-based system divides up player character choices into specific, separate archetypes. A player's choice of character class quite often determines your combat abilities, skills and may impose other restrictions.
D
- Dice
- Polyhedral objects used to generate random numbers, and used in most role-playing games. In most rulebooks they will be represented as d#, where # is the number of sides. Ergo twenty-sided dice are called d20s, eight-sided dice are called d8s, and so on. The one exception to this seems to be the d100, which is typically two ten-sided dice - one for the tens, one for the units.
- Dungeon
- A location that contains both danger and reward for player characters. Though traditionally a subterranean structure, anything can be a dungeon: a laboratory, an office block, an abandoned spaceship, the fossilised intestines of some long-dead primordial god. As long as there is something worth venturing in for, and something in there protecting it, it can be considered a dungeon.
- Dungeon crawl
- A type of adventure where the party has to navigate their way through a dungeon, avoiding or overcoming all obstacles in their way. Despite being fairly simplistic, they can still be enjoyable.
E
F
G
- GM
- Short for Game Master, the person who acts as moderator and facilitator for a role-playing game. Their job is usually to apply the rules, to make rulings and judgments when necessary, and to play the NPCs. They may also create the scenario or world that the game takes place in. Can have different names in different systems, such as Dungeon Master, Storyteller, Narrator, and Mister Cavern.
- GMPC
- A GM's player character. The ideal GMPC rounds out an undersized party, providing a non-crucial role that does not steal the spotlight, and will bow out if the roster becomes full. Not every GMPC is an ideal one.
- Grognard
- Derived from the French for "grumbler", but usually pronounced with a hard G in a tabletop context. Once used by wargamers to refer to themselves, after the informal nickname for the veteran soldiers of Napoleon's army. Now has come to mean general tabletop gamers who are often socially regressive and unpleasant to be around.
- Gygax
- Ernest Gary Gygax, one of the creators of the original D&D, and arguably one of the initial founders of the hobby. Has become something like a saintly figure among certain gamers, who trust that they know exactly what "Gary would have wanted" which is only by pure coincidence exactly what they themselves want.
- Gygaxian naturalism
- The idea that you can build an ecology out of unnatural monsters inhabiting abandoned ruins. Rather than making an actual ecology with a food chain and so forth, it's mostly used as an excuse to invent new monsters to punish players for wanting to have fun.
H
I
- Inn
- Where most adventures begin. Staffed by a gruff innkeeper and some serving wenches, none of whom can move for the sheer number of mysterious strangers sitting in shadowy corners all over the place, waiting around for someone to approach them so they can begin handing out directions to the nearest dungeon.
J
- Johnson
- The Shadowrun term for the corporate contacts who hire the player characters for less-than-legal jobs, often styled as Mr. Johnson. A forgettable face in an unremarkable suit, with no ties to the corporation who would benefit the most from this job. Plausible deniability is every Johnson's byword.
K
L
M
- Miniature
- Often abbreviated to "mini". A small model of a character, creature or vehicle. They are typically made from plastic or pewter, and can either come painted or unpainted. Some wargames involve painting and putting together miniatures that go on to become your army, making it as much of an artistic hobby as a nerdy one.
N
O
- OSR
- The Old School Rules. Or possibly Renaissance. Revival? Renewal? Despite having an acronym that nobody can quite agree on what it stands for, the OSR manages to share the belief that tabletop game design peaked around 1980 at the latest. Attracts a lot of grognards and other undesirable types, including several actual fascists.
- Owlbear
- Owl up front, bear in the back, all business.
P
- Party
- A group of player characters, usually working together toward a common goal.
- PC
- A player character, as opposed to an NPC or non-player character. Their actions are controlled by one of the players in the game. Usually each player gets only a single PC, but this is not true for all systems.
Q
R
S
- Splatbook
- A supplementary book for a role-playing game, most often covering one particular subject. Their contents can vary in terms of quality and quantity. Too many splatbooks for one system can turn the game unstable.