SOTDL:Montauk Monster
| Montauk Monster | Difficulty 25 |
| Size 1 [frightening/horrifying] fae (special) |
| Perception 16 (+6) |
| Defense 15; Health 25 |
| Strength 12 (+2), Agility 13 (+3), Intellect 9 (-1), Will 11 (+1) |
| Speed 10 |
| Immune damage from disease or poison, dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned |
| Environment Suit The Montauk Monster is immune to the effects of any gaseous substance and takes half damage from fire, electricity and cold. |
| Attack Options |
| Punch (melee) +2 with 2 boons (1d6+1) |
| Rifle (range 50) +3 with 1 boon vs. Agility (2d6+1) |
| Abduct (melee) +2 with 1 boon plus 1 boon per Montauk Monster within reach (1d6 plus Grabbed) |
| Special Attacks |
| Name Description of how it works. |
| Special Actions |
| Name Description of how it works. |
| Magic |
| Power # |
| Tradition spell name (#), spell name (#) |
| End of the Round |
| Effect Description of what happens. |