SOTDL:Montauk Monster
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Montauk Monster | Difficulty 25 |
Size 1 [frightening/horrifying] fae (special) |
Perception 16 (+6) |
Defense 15; Health 25 |
Strength 12 (+2), Agility 13 (+3), Intellect 9 (-1), Will 11 (+1) |
Speed 10 |
Immune damage from disease or poison, dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned |
Environment Suit The Montauk Monster is immune to the effects of any gaseous substance and takes half damage from fire, electricity and cold. |
Attack Options |
Punch (melee) +2 with 2 boons (1d6+1) |
Rifle (range 50) +3 with 1 boon vs. Agility (2d6+1) |
Abduct (melee) +2 with 1 boon plus 1 boon per Montauk Monster within reach (1d6 plus Grabbed) |
Special Attacks |
Name Description of how it works. |
Special Actions |
Name Description of how it works. |
Magic |
Power # |
Tradition spell name (#), spell name (#) |
End of the Round |
Effect Description of what happens. |