4e:Math Fixes

From Trad Games Wiki
Revision as of 00:01, 23 June 2019 by Fuego Fish (talk | contribs)
Jump to navigation Jump to search

Inherent Bonuses

Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels.

Character
Level
Attack Damage AC Fort. Reflex Will
2 +1 +1 - - - -
4 - - +1 +1 +1 +1
7 +1 +1 - - - -
9 - - +1 +1 +1 +1
12 +1 +1 - - - -
14 - - +1 +1 +1 +1
17 +1 +1 - - - -
19 - - +1 +1 +1 +1
22 +1 +1 - - - -
24 - - +1 +1 +1 +1
27 +1 +1 - - - -
29 - - +1 +1 +1 +1

Feat Tax Deduction

All classes get the following as a free feat at level 1:

Versatile Expertise: Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.

Defenders get the following as a free feat at level 1:

Melee Training: Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.

Monster Formula

AC: 14 + 1/level
Other Defenses: 12 + 1/level

Hit Points:

artillery role: 21 + 6/level (-2 AC)
brute role: 26 + 10/level (-2 AC)
controller role: 24 + 8/level
lurker role: 21 + 6/level
skirmisher role: 24 + 8/level
soldier role: 24 + 8/level (+2 AC)
elite type: 2x HP
solo type: 4x HP

Attack Bonus: 5 + 1/level
Average Damage: 8 + 1/level

encounter attacks get +25-50% damage
multiple target attacks get -25% damage
brute role monsters get +25% damage
minion type monsters get -50% damage