4e:Math Fixes
Revision as of 16:53, 22 June 2019 by Fuego Fish (talk | contribs) (Created page with "== Inherent Bonuses == Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels. {| style="...")
Inherent Bonuses
Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels.
Character Level |
Attack | Damage | AC | Fort. | Reflex | Will |
2 | +1 | +1 | - | - | - | - |
4 | - | - | +1 | +1 | +1 | +1 |
7 | +1 | +1 | - | - | - | - |
9 | - | - | +1 | +1 | +1 | +1 |
12 | +1 | +1 | - | - | - | - |
14 | - | - | +1 | +1 | +1 | +1 |
17 | +1 | +1 | - | - | - | - |
19 | - | - | +1 | +1 | +1 | +1 |
22 | +1 | +1 | - | - | - | - |
24 | - | - | +1 | +1 | +1 | +1 |
27 | +1 | +1 | - | - | - | - |
29 | - | - | +1 | +1 | +1 | +1 |
Allow the players the following free feat at level 1:
- Melee Training: Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.