Template:4e/Monster
Revision as of 14:49, 18 June 2019 by Fuego Fish (talk | contribs)
Kobold Minion | Level 1 Minion | ||
Small natural humanoid | XP 25 | ||
Initiative: +3 | Senses: Perception +1; darkvision | ||
HP: 1 | Bloodied: | ||
AC: 15 | Fort: 11 | Reflex: 13 | Will: 11; trap sense |
Speed: 6 | |||
Traits | |||
Trap Sense (force) ✦ At-Will | |||
The kobold gains a +2 bonus to all defenses against traps. | |||
Standard Actions | |||
{{4e/Template:BasicMelee}} Javelin (force) ✦ At-Will | |||
+5 vs. AC; 4 damage. | |||
{{4e/Template:BasicRanged}} Javelin (force) ✦ At-Will | |||
Ranged 10/20; +5 vs. AC; 4 damage. | |||
Minor Actions | |||
Shifty (force) ✦ At-Will | |||
The kobold shifts 1 square. | |||
Alignment: Evil | Languages: Common, Draconic | ||
Skills: Stealth +4, Thievery +4 | |||
STR: 8 (-1) | DEX: 16 (+3) | WIS: 12 (+1) | |
CON: 12 (+1) | INT: 9 (-1) | CHA: 10 (+0) |
Equipment: hide armor, light shield, 3 javelins |
{{4e/Monster | name = Kobold Minion | level = 1 | role = Minion | size = Small | origin = natural | type = humanoid | brackets = | XP = 25 | init = +3 | perc = +1; darkvision | HP = 1 | bloodied = | AC = 15 | fort = 11 | reflex = 13 | will = 11; ''trap sense'' | extra = | speed = 6 | attacks = {{4e/MMHeader|Traits}} {{4e/MMAttack | range = | name = Trap Sense | brackets = | details = The kobold gains a +2 bonus to all defenses against traps. }} {{4e/MMHeader|Standard Actions}} {{4e/MMAttack | range = {{BasicMelee}} | name = Javelin | brackets = (standard; at-will) {{*}} '''Weapon''' | details = +5 vs. AC; 4 damage. }} {{4e/MMAttack| | range = {{BasicRanged}} | name = Javelin | brackets = (standard; at-will) {{*}} '''Weapon''' | details = Ranged 10/20; +5 vs. AC; 4 damage. }} {{4e/MMHeader|Minor Actions}} {{4e/MMAttack| | range = | name = Shifty | brackets = (minor; at-will) | details = The kobold shifts 1 square. }} | align = Evil | languages = Common, Draconic | skills = Stealth +4, Thievery +4 | str = 8 (-1) | dex = 16 (+3) | con = 12 (+1) | int = 9 (-1) | wis = 12 (+1) | cha = 10 (+0) | equipment = hide armor, light shield, 3 javelins }}
{{4e/Monster | name = | level = | role = | size = | origin = | type = | brackets = | XP = | init = | perc = | HP = | bloodied = | AC = | fort = | reflex = | will = | extra = {{4e/MMextra|Effect|details}} | speed = | attacks = {{4e/MMHeader|Standard Actions}} {{4e/MMAttack| range = | name = | brackets = | details = |}} | align = | languages = | skills = | str = 10 (+0) | dex = 10 (+0) | con = 10 (+0) | int = 10 (+0) | wis = 10 (+0) | cha = 10 (+0) | equipment = }}
Use {{MMextra|Effect|details}}
in the extra
area to add in resistances, immunities, action points and the like.