Template:4e/Vehicle
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Airship | |||
Gargantuan vehicle | |||
HP: 400 | Space: 4 squares by 8 squares | Cost: 85,000gp | |
AC: 4 | Fort: 20 | Reflex: 2 | |
Speed: 0, fly 12 (hover), overland flight 15 | |||
Pilot | |||
The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin. | |||
Crew | |||
In addition to the pilot, an airship requires a crew of five, all of whom use a standard action each round to help control the vessel. Reduce the ship’s speed by 4 for each missing crew member. At fly speed 0, the ship is unable to travel and flies out of control. | |||
Load | |||
Thirty Medium creatures; twenty tons of cargo. | |||
Out of Control | |||
An out-of-control airship moves forward at half speed. Each round, it has a 50% chance of descending. It descends 5 squares for the first 10 rounds it is out of control. After 10 rounds, it descends 10 squares per round. An out-of-control airship that hits the ground after descending more than 20 squares is destroyed. | |||
Decks | |||
The airship’s cabin has four decks: an exterior observation platform, the topmost crew deck, a middle deck for passengers, and a lower cargo hold. | |||
Fragile Propulsion | |||
For every 50 damage the airship takes, its speed is reduced by 2 squares. At fly speed 0, the ship is unable to travel and floats out of control. |
{{4e/Vehicle | name = Airship | size = Gargantuan | HP = 400 | space = 4 squares by 8 squares | cost = 85,000gp | AC = 4 | fort = 20 | reflex = 2 | speed = 0, fly 12 (hover), overland flight 15 | sections = {{4e/Vehicle Section | title = Pilot | text = The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin.}} }}
{{4e/Vehicle | name = | size = | HP = | space = x squares by y squares | cost = 0 gp | AC = | fort = | reflex = | speed = | sections = {{4e/Vehicle Section | title = | text = }} }}
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