Template:4e/Vehicle
| Airship | |||
| Gargantuan vehicle | |||
| HP: 400 | Space: 4 squares by 8 squares | Cost: 85,000gp | |
| AC: 4 | Fort: 20 | Reflex: 2 | |
| Speed: 0, fly 12 (hover), overland flight 15 | |||
| Pilot | |||
| The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin. | |||
| Crew | |||
| In addition to the pilot, an airship requires a crew of five, all of whom use a standard action each round to help control the vessel. Reduce the ship’s speed by 4 for each missing crew member. At fly speed 0, the ship is unable to travel and flies out of control. | |||
| Load | |||
| Thirty Medium creatures; twenty tons of cargo. | |||
| Out of Control | |||
| An out-of-control airship moves forward at half speed. Each round, it has a 50% chance of descending. It descends 5 squares for the first 10 rounds it is out of control. After 10 rounds, it descends 10 squares per round. An out-of-control airship that hits the ground after descending more than 20 squares is destroyed. | |||
| Decks | |||
| The airship’s cabin has four decks: an exterior observation platform, the topmost crew deck, a middle deck for passengers, and a lower cargo hold. | |||
| Fragile Propulsion | |||
| For every 50 damage the airship takes, its speed is reduced by 2 squares. At fly speed 0, the ship is unable to travel and floats out of control. | |||
{{4e/Vehicle|
name = Airship|
size = Gargantuan|
HP = 400|
space = 4 squares by 8 squares|
cost = 85,000gp|
AC = 4|
fort = 20|
reflex = 2|
speed = 0, fly 12 (hover), overland flight 15|
sections = {{4e/Vehicle Section|
title = Pilot|
text = The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin.|}}
|}}
{{4e/Vehicle|
name = |
size = |
HP = |
space = x squares by y squares|
cost = gp|
AC = |
fort = |
reflex = |
speed = |
sections = {{4e/Vehicle Section|
title = |
text = |}}
|}}
Add more {{4e/Vehicle Section}} as needed.