4e:Modron
Descended from simple dungeon-dwellers, the mimics are a strange race whose chameleonic personalities have helped them not so much integrate as sidle into society.
Play a modron if you want...
- to be a cubical hero who is all too easy to underestimate.
- to perceive and organise your surroundings through logic and understanding.
- to be a member of a race that favours the artificer and bard classes.
Contents
Physical Qualities
Playing a Modron
Racial Feats
Heroic Tier
Paragon Tier
Epic Tier
Racial Backgrounds
Modron Scholar
You have always been a studious modron, and now you have found yourself exploring the world for the purposes of documenting it. What is your speciality? How long have you been documenting the world? Is this your first time out? If not, what's different this time? Perhaps you have decided to take a more hands-on approach. Or have you been ordered to do so?
Associated Skills: Arcana, History
Rogue Modron
You have never been unified with modrons as a whole. Ever since your creation, you were your own independent being. Did this cause trouble? Were you exiled? Or did you leave by your own volition? Perhaps you have lofty dreams of what you want to be. Could there be something out there you have always wanted to do?
Associated Skills: Dungeoneering, Perception
Wandering Modron
You are a modron who has gone to different planes and different terrains in a never-ending trek. What sights have you seen on your travels? What places have you visited? Has seeing all that changed who you are? Perhaps you learned your craft to defend yourself on this perilous journey.
Associated Skills: Endurance, Nature