4e:Corgi
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Corgis are energetic, fun loving free spirits, found almost anywhere there are people and settlements. Wandering corgis are friendly and helpful, and fellow travelers take them as a sign of good luck. Depending on the individual, corgis can be extremely hard-working or lackadaisical vagabonds who wish nothing more than to sleep under a shady tree. Above all corgis are caring, loyal, and curious to a fault.
Play a corgi if you want...
- to be adorable.
Physical Qualities
Corgis stand around 2 to 2-and-a-half feet tall, sometimes even as high as 3 feet tall for rare individuals. They have a glossy coat of fur that comes in an assortment of colors, though most common is the white-and-tan mix. With a foxlike shape to their features, and a regal tuft of thick fur on their chest, they have a proud and noble bearing that belies their affable nature. They wear little clothing, if any, due to their comfortable fur coat. However they will dabble in hats, vests, boots, and scarves to show off their flamboyant side. A corgi reaches adulthood at the age of 14 and generally lives half a century.
Corgis find enjoyment in the simplest of things, chief of all the companionship of others, regardless of race or disposition. They consider elves, humans, gnomes, halflings, dwarves, and more besides to be perfect friend material. While open and charming, corgis can still be distrustful and aggressive on occasion, most usually when defending their newfound friends against enemies real or perceived.
Playing a Corgi
Corgis are most often of a cheerful, upbeat disposition. Negative emotions come rarely, but when they do, they come full-force. It takes relatively little to earn the trust of a corgi, but once that trust is broken it is hard to regain. A hardy if somewhat diminutive people, corgis prize faithfulness and friendship above most everything else, except possibly the acquisition and consumption of the finest meats and cheeses the world has to offer.
Wherever there are other races forming settlements, you will find corgis establishing themselves as a part of that settlement, whether or not anyone planned for it. Generally a kennel is a low but sturdy wooden construction that serves as something midway between an inn and a meeting hall, for those corgis who have not yet adopted themselves into the company of another. Being small and generally helpful, corgis frequently wind up becoming a part of the settlement in due time.
The principle deity of the corgis is Lilibet, the Fairy Queen. She is the caretaker of all good corgis after their deaths, and she keeps a watchful eye over her subjects to ensure they deserve a place by her side.
A corgi's name is most usually given to them by a close friend or family member, or sometimes ""discovered"" on their own on the way to maturity. Sometimes young corgis can remain nameless for a number of years before they finally settle on a name, or have one thrust upon them.
Corgis have little to no use for family or clan names, as they consider themselves to be all part of one big family. While they can tell each other apart with ease, sometimes for the sake of others less skilled, they will temporarily ""adopt"" an identifying name, usually one belonging to a close non-corgi friend, or the town they live in.
- Male Names: Aled, Beckett, Corin, Cornelius, Dougal, Duncan, Ferris, Garret, Jack, Parthus, Pháidín, Nevan, Otis, Ronan
- Female Names: Arya, Astrid, Bronwyn, Caitlinn, Eira, Gwyn, Hazel, Lian, Olwyn, Oswin, Skye, Tegan, Zelda