Template:4e/Familiar

From Trad Games Wiki
Revision as of 14:32, 16 June 2019 by Fuego Fish (talk | contribs)
Jump to navigation Jump to search
Cool Frog Familiar
The only familiar a dolphin could ever need.
Speed 2, swim 4 Senses sunglasses
Constant Benefits
You gain a +2 bonus to Cool checks.
You gain a +2 bonus to saving throws against gettin' mad.
Active Benefits
Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.
{{Familiar
| background = MM
| name = Cool Frog
| flavor = The only familiar a dolphin could ever need.
| speed = 2, swim 4
| senses = sunglasses
| constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.
| active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.
}}
{{Familiar
| background = MM
| name = 
| flavor = 
| speed = 
| senses = 
| constant = 
| active = 
}}

If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.