4e:Behemoth
Behemoths were among the first creatures to roam the world. The earth trembles under their heavy steps, and sunshine dims as their leathery winged shapes pass across the sky.
At the head of an advancing army, a massive beast towers on legs the size of ancient tree trunks. Opening its mouth, the behemoth releases a terrible bellow as it thunders ahead. Its handlers' whips and spears harry the brute along. Its huge feet leave bloody tracks through trails of broken bodies.
Troglodytes and hobgoblins use behemoths as war machines and beasts of burden. The ranks of behemoth hunters have swelled as prices for the beasts have climbed. Armies across the world clamor for their own behemoths, and these once rare creatures now appear in conflicts far from their nesting grounds.
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Bloodspike Behemoth
These ill-tempered behemoths can be trained to pull heavy carts and siege engines, but even domesticated specimens can be difficult to control.
Macetail Behemoth
Wild macetail behemoths aggressively defend their territory, but macetail hatchlings can be domesticated for use as pack animals.
Skinwing Behemoth
Skinwing behemoths nest in craggy mountains and high cliffs. Thieves steal skinwing eggs or hatchlings to sell to armies and mercenaries seeking an aerial advantage. Skinwings are vicious, however, and careless nest robbers have lost more than their livelihood when a hatchling's parents have returned to find the thieves.
A skinwing behemoth is very clumsy on land, so will prefer to stay in the air and swoop back and forth at its targets. If tamed, its rider may be wielding spears or harpoons so as to attack from a distance.
Skinwing Behemoth | Level 7 Skirmisher | ||
Large natural beast (mount, reptile) | XP 300 |
In combat
A skinwing behemoth circles on the fringes of a battle, swooping down on the flanks of an enemy force. A skinwing's bite shreds leather and flesh alike. A skinwing uses its claws to seize an enemy and lift it into the sky before dropping the hapless creature in front of the feet of its behemoth allies. Although a skinwing glides with great agility, it is awkward and slow while earthbound. If a skinwing crashes or is forced to land, it does everything in its power to return to the sky, even if doing so means abandoning its rider.
Spirehorn Behemoth
Barbarian chieftains and hobgoblin warmasters yearn to master their own spirehorn behemoths. Dozens of trackers and warriors are lost in vain pursuit of adult spirehorns, which are rumored to be the fiercest behemoths when properly trained. Crafty leaders send thieves among the spirehorns' enormous nests to steal eggs, so they can rear the behemoths from the shell.
Spirehorn Behemoth | Level 9 Elite Brute | ||
Huge natural beast (mount, reptile) | XP 800 |
Whiptail Behemoth
The biggest of all behemoths, sporting a tremendously long neck and tail, the whiptail behemoth is something of a peaceful grazer most of the time. But when threatened it is frighteningly dangerous, capable of crushing smaller creatures under its feet.
When under threat, the whiptail behemoth will use its slam on anything within range. If pushed or panicked, it will use its trample to simultaneously move away from the threat and crush it into the ground.
Whiptail Behemoth | Level 18 Brute | ||
Gargantuan natural beast (mount, reptile) | XP 5,000 |