Template:4e/Familiar

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Cool Frog Familiar
The only familiar a dolphin could ever need.
Speed 2, swim 4 Senses sunglasses
Constant Benefits
You gain a +2 bonus to Cool checks.
You gain a +2 bonus to saving throws against gettin' mad.
Active Benefits
Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.
{{Familiar|
name = |
flavor = |
speed = |
senses = |
constant = |
active = |}}

If the familiar has no special senses (low-light vision, blindsight, etc.) leave sight and senses blank.