Ancient Ghul
An ancient ghul may appear infirm, but the spindly limbs hide a powerful grip that allows it to quietly choke the life from its prey.
Ancient Ghul
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Level 7 Elite Lurker
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Medium natural humanoid (undead)
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XP 600
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HP: 124; Bloodied: 62
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Initiative: +8
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AC 21; Fortitude 21, Reflex 17, Will: 19
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Perception: +10
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Speed: 5, climb 3
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Darkvision
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Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
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Traits
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Crushing Embrace
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Creatures grabbed by the ancient ghul take 1d8 damage at the start of their turn.
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Standard Actions
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Grasping Claw ✦ At-Will
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Attack: Melee 1 (one creature); +12 vs. AC Hit: 2d6 + 7 necrotic damage and the target is grabbed.
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Str 20 (+8)
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Dex 12 (+4)
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Wis 16 (+6)
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Con 22 (+9)
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Int 14 (+5)
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Cha 15 (+6)
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Alignment Evil
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Languages —
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Ghul Mother
The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries. Mercifully it is incapable of reproducing, but is still treated with deference by its smaller kin and offered the first choice in dead flesh.
Ghul Mother
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Level 9 Elite Controller (Leader)
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Large natural humanoid (undead)
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XP 800
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HP: 185; Bloodied: 92
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Initiative: +6
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AC 23; Fortitude 23, Reflex 20, Will: 20
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Perception: +10
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Speed: 6, climb 5
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Darkvision
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Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
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Traits
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Terrifying Presence ✦ Aura 5
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Enemies within the aura take a -2 penalty to Will.
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Str 17 (+8)
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Dex 14 (+6)
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Wis 15 (+7)
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Con 18 (+8)
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Int 12 (+5)
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Cha 13 (+6)
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Alignment Evil
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Languages —
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Ravening Ghul
Larger and more aggressive than other ghuls, the ravening ghul is a dangerous foe to face. Often considered the leader of the pack, its size and strength allow it to knock down prey for other ghuls to swarm over.
Ravening Ghul
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Level 5 Elite Brute
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Large natural humanoid (undead)
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XP 400
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HP: 150; Bloodied: 75
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Initiative: +5
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AC 17; Fortitude 19, Reflex 18, Will: 15
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Perception: +4
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Speed: 7, climb 7
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Darkvision
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Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
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Str 22 (+8)
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Dex 16 (+5)
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Wis 13 (+4)
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Con 20 (+7)
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Int 8 (+1)
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Cha 14 (+4)
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Alignment Evil
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Languages —
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Skulking Ghul
The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness and dragging it back to its lair.
Skulking Ghul
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Level 4 Lurker
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Medium natural humanoid (undead)
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HP: 45; Bloodied: 22
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Initiative: +10
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AC 18; Fortitude 14, Reflex 16, Will: 15
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Perception: +8
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Speed: 7, climb 6
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Darkvision
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Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
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Traits
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Dweller in Darkness
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The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
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Standard Actions
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Grasping Claw ✦ At-Will
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Attack: Melee 1 (one creature); +9 vs. AC Hit: 1d6 + 4 necrotic damage and the target is grabbed.
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Bite ✦ At-Will
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Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude Hit: 1d8 + 3 necrotic damage.
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Minor Actions
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Drag ✦ At-Will
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Requirement: The skulking ghul must have a creature grabbed Effect: The skulking ghul shifts 2 squares, and the grabbed creature slides along with it, remaining in the same space relative to the ghul.
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Skills Acrobatics +10, Stealth +10
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Str 15 (+4)
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Dex 12 (+3)
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Wis 12 (+3)
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Con 15 (+4)
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Int 8 (+1)
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Cha 8 (+1)
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Alignment Evil
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Languages —
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Starveling Ghul
Half-mad with hunger for the flesh of the dead, the starveling ghul is often underestimated.
Starveling Ghul
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Level 3 Minion
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Medium natural humanoid (undead)
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XP 38
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HP: 1; a missed attack never damages a minion.
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Initiative: +2
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AC 17; Fortitude 14, Reflex 14, Will: 13
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Perception: +4
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Speed: 6, climb 4
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Darkvision
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Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
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Traits
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Deep Hunger
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When the starveling ghul is adjacent to a bloodied enemy, it gains a +2 attack bonus.
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Standard Actions
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Claw ✦ At-Will
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Attack: Melee 1 (one creature); +7 vs. AC Hit: 1d8 + 3 necrotic damage.
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Skills Stealth +4
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Str 15 (+4)
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Dex 11 (+2)
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Wis 11 (+2)
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Con 15 (+4)
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Int 7 (+0)
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Cha 8 (+0)
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Alignment Evil
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Languages —
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