HP: 45; Bloodied: 22
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Initiative: +10
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AC 18; Fortitude 14, Reflex 16, Will: 15
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Perception: +8
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Speed: 7, climb 4
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Darkvision
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Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
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Traits
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Dweller in Darkness
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The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
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Standard Actions
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Grasping Claw ✦ At-Will
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Attack: Melee 1 (one creature); +9 vs. AC Hit: 1d6 + 4 necrotic damage and the target is grabbed.
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Bite ✦ At-Will
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Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude Hit: 1d8 + 3 necrotic damage.
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Skills Acrobatics +10, Stealth +10
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Str 15 (+4)
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Dex 12 (+3)
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Wis 12 (+3)
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Con 15 (+4)
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Int 8 (+1)
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Cha 8 (+1)
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Alignment Evil
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Languages —
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