Template:4e/Monster
Revision as of 22:22, 15 June 2019 by Fuego Fish (talk | contribs)
Kobold Minion | Level 1 Minion | ||
Small natural humanoid | XP 25 | ||
Initiative: +3 | Senses: Perception +1; darkvision | ||
HP: 1 | Bloodied: | ||
AC: 15 | Fort: 11 | Reflex: 13 | Will: 11; trap sense |
Speed: 6
Template:MMHeader Template:MMAttack Template:MMHeader Template:MMAttack Template:MMAttack Template:MMHeader Template:MMAttack | |||
Alignment: Evil | Languages: Common, Draconic | ||
Skills: Stealth +4, Thievery +4 | |||
STR: 8 (-1) | DEX: 16 (+3) | WIS: 12 (+1) | |
CON: 12 (+1) | INT: 9 (-1) | CHA: 10 (+0) |
{{Monster| name = Kobold Minion| level = 1| role = Minion| size = Small| origin = natural| type = humanoid| brackets = | XP = 25| init = +3| perc = +1; darkvision| HP = 1| bloodied = | AC = 15| fort = 11| reflex = 13| will = 11; ''trap sense''| extra = | speed = 6| attacks = {{MMHeader|Traits}} {{MMAttack| range = | name = Trap Sense| brackets = | details = The kobold gains a +2 bonus to all defenses against traps.|}} {{MMHeader|Standard Actions}} {{MMAttack| range = {{BasicMelee}}| name = Javelin| brackets = (standard; at-will) {{*}} '''Weapon'''| details = +5 vs. AC; 4 damage.| }} {{MMAttack| range = {{BasicRanged}}| name = Javelin| brackets = (standard; at-will) {{*}} '''Weapon'''| details = Ranged 10/20; +5 vs. AC; 4 damage.| }} {{MMHeader|Minor Actions}} {{MMAttack| range = | name = Shifty| brackets = (minor; at-will)| details = The kobold shifts 1 square.| }}| align = Evil| languages = Common, Draconic| skills = Stealth +4, Thievery +4| str = 8 (-1)| dex = 16 (+3)| con = 12 (+1)| int = 9 (-1)| wis = 12 (+1)| cha = 10 (+0)| equipment = hide armor, light shield, 3 javelins|}}
{{Monster| name = | level = | role = | size = | origin = | type = | brackets = | XP = | init = | perc = | HP = | bloodied = | AC = | fort = | reflex = | will = | extra = {{MMextra|Effect|details}}| speed = | attacks = {{MMHeader|Standard Actions}} {{MMAttack| range = | name = | brackets = | details = |}} | align = | languages = | skills = | str = 10 (+0)| dex = 10 (+0)| con = 10 (+0)| int = 10 (+0)| wis = 10 (+0)| cha = 10 (+0)| equipment = |}}
Use {{MMextra|Effect|details}} in the extra area to add in resistances, immunities, action points and the like.