Template:4e/Monster
| Kobold Minion | Level 1 Minion | ||
| Small natural humanoid | XP 25 | ||
| Initiative: +3 | Senses: Perception +1; darkvision | ||
| HP: 1 | Bloodied: | ||
| AC: 15 | Fort: 11 | Reflex: 13 | Will: 11; trap sense |
| Speed: 6
Template:MMHeader Template:MMAttack Template:MMHeader Template:MMAttack Template:MMAttack Template:MMHeader Template:MMAttack | |||
| Alignment: Evil | Languages: Common, Draconic | ||
| Skills: Stealth +4, Thievery +4 | |||
| STR: 8 (-1) | DEX: 16 (+3) | WIS: 12 (+1) | |
| CON: 12 (+1) | INT: 9 (-1) | CHA: 10 (+0) | |
{{Monster|
name = Kobold Minion|
level = 1|
role = Minion|
size = Small|
origin = natural|
type = humanoid|
brackets = |
XP = 25|
init = +3|
perc = +1; darkvision|
HP = 1|
bloodied = |
AC = 15|
fort = 11|
reflex = 13|
will = 11; ''trap sense''|
extra = |
speed = 6|
attacks =
{{MMHeader|Traits}}
{{MMAttack|
range = |
name = Trap Sense|
brackets = |
details = The kobold gains a +2 bonus to all defenses against traps.|}}
{{MMHeader|Standard Actions}}
{{MMAttack|
range = {{BasicMelee}}|
name = Javelin|
brackets = (standard; at-will) {{*}} '''Weapon'''|
details = +5 vs. AC; 4 damage.|
}}
{{MMAttack|
range = {{BasicRanged}}|
name = Javelin|
brackets = (standard; at-will) {{*}} '''Weapon'''|
details = Ranged 10/20; +5 vs. AC; 4 damage.|
}}
{{MMHeader|Minor Actions}}
{{MMAttack|
range = |
name = Shifty|
brackets = (minor; at-will)|
details = The kobold shifts 1 square.|
}}|
align = Evil|
languages = Common, Draconic|
skills = Stealth +4, Thievery +4|
str = 8 (-1)|
dex = 16 (+3)|
con = 12 (+1)|
int = 9 (-1)|
wis = 12 (+1)|
cha = 10 (+0)|
equipment = hide armor, light shield, 3 javelins|}}
{{Monster|
name = |
level = |
role = |
size = |
origin = |
type = |
brackets = |
XP = |
init = |
perc = |
HP = |
bloodied = |
AC = |
fort = |
reflex = |
will = |
extra = {{MMextra|Effect|details}}|
speed = |
attacks =
{{MMHeader|Standard Actions}}
{{MMAttack|
range = |
name = |
brackets = |
details = |}}
|
align = |
languages = |
skills = |
str = 10 (+0)|
dex = 10 (+0)|
con = 10 (+0)|
int = 10 (+0)|
wis = 10 (+0)|
cha = 10 (+0)|
equipment = |}}
Use {{MMextra|Effect|details}} in the extra area to add in resistances, immunities, action points and the like.