4e:Golden Age - Alchemist
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Alchemist |
"Three grains of sulphur, a pinch of coral dust, two drops of essence... oh, and stand well back!" |
CLASS TRAITS |
Role: Controller |
Power Source: Arcane |
Key Abilities: Intelligence, Wisdom, Constitution |
Armor Proficiencies: Cloth |
Weapon Proficiencies: |
Bonus to Defense: +2 Fortitude |
Hit Points at 1st Level: 11 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 7 + Constitution modifier |
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Nature (Int) |
Class Features: |