4e:Golden Age - Alchemist
| Alchemist |
| "Three grains of sulphur, a pinch of coral dust, two drops of essence... oh, and stand well back!" |
| CLASS TRAITS |
| Role: Controller |
| Power Source: Arcane |
| Key Abilities: Intelligence, Wisdom, Constitution |
| Armor Proficiencies: Cloth |
| Weapon Proficiencies: |
| Bonus to Defense: +2 Fortitude |
| Hit Points at 1st Level: 11 + Constitution score |
| Hit Points per Level Gained: 5 |
| Healing Surges per Day: 7 + Constitution modifier |
| Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Nature (Int) |
| Class Features: |