Long ago, when the City was still under construction, a portal opened up that was different from any other. Several beings stepped through this portal of blue-white light and roamed the countryside for days, accosting and killing many people in the process. Roughly humanoid in size and shape, these beings had a loose, silvery covering and strange glass plates secured over human faces. An effort was made to communicate with them, and they spoke only one word when asked what they were: Montauk.
Eventually the Montauk returned home through their portal, taking several people with them. While they have never returned, the fae have taken on their shapes, terrorizing remote places and abducting people to be killed out of sight in bizarre rituals of dissection. Montauk monsters travel alone or in small groups, never more than five to a squad. They attempt to take their victims alive, wielding electricity to stun and incapacitate, and when nonlethal methods fail they have advanced firearms that punch through any armor.
Montauk Monster
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Difficulty 25
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Size 1 [frightening/horrifying] fae (special)
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Perception 16 (+6)
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Defense 15; Health 25
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Strength 12 (+2), Agility 13 (+3), Intellect 9 (-1), Will 11 (+1)
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Speed 10
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Immune damage from disease or poison, dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned
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Environment Suit The Montauk Monster is immune to the effects of any gaseous substance and takes half damage from fire, electricity and cold.
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Attack Options
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Punch (melee) +2 with 2 boons (1d6+1)
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Rifle (range 50) +3 with 1 boon vs. Agility (2d6+1)
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Abduct (melee) +2 with 1 boon plus 1 boon per Montauk Monster within reach (1d6 plus Grabbed)
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Special Attacks
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Stun Gun The Montauk Monster picks one creature within range 10 and makes an Agility attack roll against the target’s Agility. On a success, the target takes 1d6 electricity damage and becomes Stunned for 1 minute. The creature may make a Strength challenge roll at the end of each turn. On a success, they remove the Stunned affliction.
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