4e:Golden Age - Sha'ir

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Sha'ir
"Smokeless fire, obey my call! The power of this seal compels you!"
CLASS TRAITS
Role: Striker
Power Source: Arcane
Key Abilities: Charisma, Intelligence
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
Implements: Brass vessels
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis)
Class Features: Djinn Mastery


Sha'ir Class Features

Djinn Mastery

Your powers are based over your command and control of djinns. You have a specific djinn servant.

Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.

When you take a move action, you can also move the servant a number of squares equal to your speed.

Djinn Servants

Choose one of the djinn from the list below. You gain it as your djinn servant.

Sha'ir Powers

Class Features

Summon Servant Sha'ir Class Feature
At your command, your djinn emerges from the confines of your brass vessel.
At-Will ✦ Arcane, Conjuration, Implement
Minor Action Close burst 10
Effect: Your conjure your djinn servant in an unoccupied square in the burst. The servant lasts until you fall unconscious or until you dismiss it as a minor action.
The servant can be targeted by attacks, although it lacks hit points. If an attack deals damage to the servant, you take half damage. Otherwise, the servant is unaffected by the attack.