4e:Math Fixes
Inherent Bonuses
Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels.
Character Level |
Attack | Damage | AC | Fort. | Reflex | Will |
2 | +1 | +1 | - | - | - | - |
4 | - | - | +1 | +1 | +1 | +1 |
7 | +1 | +1 | - | - | - | - |
9 | - | - | +1 | +1 | +1 | +1 |
12 | +1 | +1 | - | - | - | - |
14 | - | - | +1 | +1 | +1 | +1 |
17 | +1 | +1 | - | - | - | - |
19 | - | - | +1 | +1 | +1 | +1 |
22 | +1 | +1 | - | - | - | - |
24 | - | - | +1 | +1 | +1 | +1 |
27 | +1 | +1 | - | - | - | - |
29 | - | - | +1 | +1 | +1 | +1 |
Feat Tax Deduction
All classes get the following as free feats at level 1:
- Versatile Expertise: Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
- Melee Training: Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.
Monster Formula
AC: 14 + 1/level
Other Defenses: 12 + 1/level
Hit Points:
- artillery role: 21 + 6/level (-2 AC)
- brute role: 26 + 10/level (-2 AC)
- controller role: 24 + 8/level
- lurker role: 21 + 6/level
- skirmisher role: 24 + 8/level
- soldier role: 24 + 8/level (+2 AC)
- elite type: 2x HP
- solo type: 4x HP
Attack Bonus: 5 + 1/level
Average Damage: 8 + 1/level
- encounter attacks get +25-50% damage
- multiple target attacks get -25% damage
- brute role monsters get +25% damage
- minion type monsters get -50% damage