Template:4e/Familiar
Revision as of 14:40, 18 June 2019 by Fuego Fish (talk | contribs) (Fuego Fish moved page Template:Familiar to Template:4e/Familiar)
Cool Frog | Familiar | ||
The only familiar a dolphin could ever need. | |||
Speed 2, swim 4 | Senses sunglasses | ||
Constant Benefits | |||
You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
Active Benefits | |||
Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. |
{{4e/Familiar | background = MM | name = Cool Frog | flavor = The only familiar a dolphin could ever need. | speed = 2, swim 4 | senses = sunglasses | constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad. | active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn. }}
{{4e/Familiar | background = MM | name = | flavor = | speed = | senses = | constant = | active = }}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses
blank.