Template:4e/Familiar
| Cool Frog | Familiar | ||
| The only familiar a dolphin could ever need. | |||
| Speed 2, swim 4 | Senses sunglasses | ||
| Constant Benefits | |||
| You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
| Active Benefits | |||
| Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. | |||
{{4e/Familiar
| background = MM
| name = Cool Frog
| flavor = The only familiar a dolphin could ever need.
| speed = 2, swim 4
| senses = sunglasses
| constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.
| active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.
}}
{{4e/Familiar
| background = MM
| name =
| flavor =
| speed =
| senses =
| constant =
| active =
}}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.