Template:4e/Familiar
| Cool Frog | Familiar | ||
| The only familiar a dolphin could ever need. | |||
| Speed 2, swim 4 | Senses sunglasses | ||
| Constant Benefits | |||
| You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
| Active Benefits | |||
| Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. | |||
{{Familiar|
name = |
flavor = |
speed = |
senses = |
constant = |
active = |}}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.