Difference between revisions of "4e:Golden Age - Sha'ir"
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:''Minor Action:'' You lose a healing surge, and your companion appears in the nearest unoccupied space, with hit points equal to your healing surge value. | :''Minor Action:'' You lose a healing surge, and your companion appears in the nearest unoccupied space, with hit points equal to your healing surge value. | ||
:''Short Rest or Extended Rest:'' At the end of the rest, you lose a healing surge, and your companion appears in the nearest unoccupied space, with full hit points. | :''Short Rest or Extended Rest:'' At the end of the rest, you lose a healing surge, and your companion appears in the nearest unoccupied space, with full hit points. | ||
+ | |||
+ | {{4e/Power | ||
+ | | frequency = At-Will | ||
+ | | name = Recall | ||
+ | | class = Sha'ir | ||
+ | | use = Class Feature | ||
+ | | level = | ||
+ | | flavor = At your command, your djinn returns to the confines of your brass vessel. | ||
+ | | keywords = Arcane, Implement | ||
+ | | action = Minor Action | ||
+ | | area = '''Ranged''' 10 | ||
+ | }}{{4e/Power Utility | ||
+ | | trigger = | ||
+ | | target = Your djinn servant | ||
+ | | effect = Your djinn servant is removed from play. It is brought within your brass vessel. As a minor action, you can summon your djinn servant again, and it appears in an unoccupied square adjacent to you.}} | ||
=== Djinn Servants === | === Djinn Servants === |
Revision as of 08:43, 12 July 2019
Sha'ir |
"Smokeless fire, obey my call! The power of this seal compels you!" |
CLASS TRAITS |
Role: Striker |
Power Source: Arcane |
Key Abilities: Charisma, Wisdom, Intelligence |
Armor Proficiencies: Cloth, leather |
Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged |
Implements: Brass vessels |
Bonus to Defense: +2 Will |
Hit Points at 1st Level: 12 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 6 + Constitution modifier |
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis) |
Class Features: Djinn Mastery |
Class Features
Djinn Mastery
Choose one of the djinn from the list below. You gain it as your djinn servant.
Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.
Your djinn servant's level is equal to yours, and its hit points, defenses, and attack values are determined by your level, as noted in its statistics. Your companion shares your healing surge total.
Whenever an effect requires your djinn servant to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your companion also regains hit points equal to your healing surge value. At the end of a short rest, your djinn servant regains all its hit points.
If you die or your companion drops below 1 hit point, it retreats back into your brass vessel. If that occurs, you can use one of these two ways to call it back.
- Minor Action: You lose a healing surge, and your companion appears in the nearest unoccupied space, with hit points equal to your healing surge value.
- Short Rest or Extended Rest: At the end of the rest, you lose a healing surge, and your companion appears in the nearest unoccupied space, with full hit points.
Recall | Sha'ir Class Feature | ||
At your command, your djinn returns to the confines of your brass vessel. | |||
At-Will ✦ Arcane, Implement |
Minor Action | Ranged 10 |
Target: Your djinn servant |
Effect: Your djinn servant is removed from play. It is brought within your brass vessel. As a minor action, you can summon your djinn servant again, and it appears in an unoccupied square adjacent to you. |