Template:4e/Class: Difference between revisions
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| role = | | role = | ||
| power source = | | power source = | ||
| key abilities = | | key abilities = | ||
| armor proficiencies = | | armor proficiencies = | ||
| weapon proficiencies = | | weapon proficiencies = | ||
| implements = | | implements = | ||
| defense = | | defense = | ||
| hp1 = | | hp1 = | ||
| hp+ = | | hp+ = | ||
| surges = | | surges = | ||
| trained skills = | | trained skills = | ||
| skill list = | | skill list = | ||
| builds = | | builds = | ||
| features = | | features = | ||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
[[Category:4e Templates|Class]]</noinclude> | [[Category:4e Templates|Class]]</noinclude> |
Revision as of 06:03, 12 July 2019
Example |
"Look at me, I'm a real class now!" |
CLASS TRAITS |
Role: Striker. You concentrate on ranged attacks to deal a lot of damage to one enemy at a time. |
Power Source: Martial. You have developed your talents through intensive trained and practice. |
Key Abilities: Charisma |
Armor Proficiencies: Cloth, leather, hide |
Weapon Proficiencies: Simple ranged, military ranged |
Bonus to Defense: +1 Reflex |
Hit Points at 1st Level: 13 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 6 + Constitution modifier |
Trained Skills: Diplomacy. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Diplomacy (Cha), Heal (wis), History (Int), Insight (Wis) |
Build Options: Good example, bad example |
Class Features: Being an example to us all |
{{4e/Class | name = | flavor = | role = | power source = | key abilities = | armor proficiencies = | weapon proficiencies = | implements = | defense = | hp1 = | hp+ = | surges = | trained skills = | skill list = | builds = | features = }}