Difference between revisions of "4e:Golden Age - Races"

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{{4e/Race Trait|Well-Rooted:|When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.<br>
 
{{4e/Race Trait|Well-Rooted:|When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.<br>
 
In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.}}
 
In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.}}
{{4e/Race Trait|Blossom Balm:|You can use ''blossom balm'' as an encounter power.}}
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{{4e/Race Trait|Blossom Balm:|You have the ''blossom balm'' power.}}
 
}}
 
}}
  
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{{4e/Race Trait|Example:|details}}
 
{{4e/Race Trait|Example:|details}}
 
{{4e/Race Trait|Example:|details}}
 
{{4e/Race Trait|Example:|details}}
{{4e/Race Trait|Example:|details}}
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{{4e/Race Trait|Dervish:|You have the ''dervish'' power.}}
 +
}}
 +
 
 +
{{4e/Power
 +
| frequency = Encounter
 +
| name = Dervish
 +
| class = Pari Racial
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| use = Attack
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| level = Power
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| flavor = The winds whip up around you, and send everything surrounding you spinning away.
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| keywords =
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| action = Minor Action
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| area = '''Close''' burst 1
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| target = Each creature in burst
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| attack = Charisma +2 vs. Reflex
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| hit = You slide the target 1 square.
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| miss =
 +
}}
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{{4e/Power Extra
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| background = white
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| section =
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| details = Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
 
}}
 
}}
  
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{{4e/Race Trait|Fire Resistance:|You have resist fire 5 + one-half your level.}}
 
{{4e/Race Trait|Fire Resistance:|You have resist fire 5 + one-half your level.}}
 
{{4e/Race Trait|Inner Flame:|You can use your second wind as a minor action instead of a standard action.}}
 
{{4e/Race Trait|Inner Flame:|You can use your second wind as a minor action instead of a standard action.}}
{{4e/Race Trait|Torpor:|Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.}}
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{{4e/Race Trait|Torpor:|Rather than sleep, salamanders enter a torpid state. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.}}
{{4e/Race Trait|Tonguelash:|You can use ''tonguelash'' as an encounter power.}}
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{{4e/Race Trait|Tonguelash:|You have the ''tonguelash'' power.}}
 
}}
 
}}
  

Revision as of 21:24, 11 July 2019

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Human

Human

RACIAL TRAITS
Average Height: 5' 6" – 6' 2"
Average Weight: 135 – 220lb.
Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus Skill: You gain training in one additional skill from your class skills list.
Human Defense Bonus: You gain a +1 racial bonus to Fortitude, Reflex, and Will.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Jedhu

Jedhu

RACIAL TRAITS
Average Height: 5' 10" – 6' 6"
Average Weight: 170 – 240lb.
Ability Scores: +2 Constitution; +2 Intelligence or Wisdom
Size: Medium
Speed: 5 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Healing, +2 Nature
Verdant Vigor: You have one additional healing surge.
Well-Rooted: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.

In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

Blossom Balm: You have the blossom balm power.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Blossom Balm Jedhu Racial Utility Power
The soothing nature of your efflorescence lightens a weary spirit.
Encounter ✦ Healing
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.

Kett

Kett

RACIAL TRAITS
Average Height: 3' 0" – 3' 8"
Average Weight: 45 – 80lb.
Ability Scores: +2 Dexterity; +2 Wisdom or Charisma
Size: Small
Speed: 7 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Stealth
Cat's Grace: You have a +1 racial bonus to Reflex.
Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust.
Natural Leaper: You are always considered to have a running start when jumping.
On Your Feet: You subtract 20 feet from the total distance fallen before determining damage after a fall.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Pari

Pari

RACIAL TRAITS
Average Height: 4' 10" – 5' 8"
Average Weight: 130 – 180lb.
Ability Scores: +2 Charisma; +2 Dexterity or Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana, +2 Insight
Example: details
Example: details
Dervish: You have the dervish power.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Dervish Pari Racial Attack Power
The winds whip up around you, and send everything surrounding you spinning away.
Encounter
Minor Action Close burst 1
Target: Each creature in burst
Attack: Charisma +2 vs. Reflex
Hit: You slide the target 1 square.
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.

Salamander

Salamander

RACIAL TRAITS
Average Height: 4' 2" – 4' 10"
Average Weight: 110 – 170lb.
Ability Scores: +2 Constitution; +2 Dexterity or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Perception
Fire Resistance: You have resist fire 5 + one-half your level.
Inner Flame: You can use your second wind as a minor action instead of a standard action.
Torpor: Rather than sleep, salamanders enter a torpid state. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Tonguelash: You have the tonguelash power.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Tonguelash Salamander Racial Attack Power
Your prehensile, sticky tongue entangles around your opponent's limb and holds them fast.
Encounter
Minor Action Melee 1
Target: One creature
Attack: Constitution +2 vs. Reflex
Hit: You grab the target.
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.

Vanara

Vanara

RACIAL TRAITS
Average Height: 5' 2" – 5' 10"
Average Weight: 140 – 200lb.
Ability Scores: +2 Wisdom; +2 Dexterity or Strength
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Athletics
Example: details
Example: details
Example: details
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.