Difference between revisions of "4e:Strange Linguistics"
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For every language your character should know (including open options such as "choice of one other"), gain '''2''' points of fluency. For one point, you gain '''known''' understanding of a language. For two points, you gain '''fluent''' understanding of a language. You can also use one point to improve a '''known''' language to a '''fluent''' language. | For every language your character should know (including open options such as "choice of one other"), gain '''2''' points of fluency. For one point, you gain '''known''' understanding of a language. For two points, you gain '''fluent''' understanding of a language. You can also use one point to improve a '''known''' language to a '''fluent''' language. | ||
+ | |||
+ | Particularly difficult or archaic languages might take extra points of fluency to learn. | ||
[[Category:4e House Rules|Strange Linguistics]] | [[Category:4e House Rules|Strange Linguistics]] |
Latest revision as of 15:34, 3 July 2019
This variant rule provides more depth to the languages system by replacing the basic unknown/known binary into unknown/known/fluent.
To a character...
- an unknown language is one they cannot understand at all, either when spoken or read. Writing it is out of the question.
- a known language is one they have only a general understanding of, either when spoken or read. Complex words may be outside their knowledge. They cannot write anything except the simplest short sentences if they wish to be understood.
- a fluent language is their mother tongue, or one they know just as well.
For every language your character should know (including open options such as "choice of one other"), gain 2 points of fluency. For one point, you gain known understanding of a language. For two points, you gain fluent understanding of a language. You can also use one point to improve a known language to a fluent language.
Particularly difficult or archaic languages might take extra points of fluency to learn.