Difference between revisions of "Template:4e/Skill Challenge"

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m (Fuego Fish moved page Template:Skill Challenge to Template:4e/Skill Challenge without leaving a redirect)
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Revision as of 14:43, 18 June 2019

Escaping the Temple Level 1
Skill Challenge XP 500
The temple is collapsing in on itself and you must escape before you are sealed within.
The PCs must find a way to escape from the temple before it completely collapses.
Complexity
5 (requires 12 successes before 3 failures)
Primary Skills
Acrobatics, Athletics, Dungeoneering, Endurance, Perception
Other Skills
Religion, Thievery
Victory
The PCs escape the crumbling temple just before it crushes them to death, and they watch the last slabs of rock block up the entrance from the safety of the forest clearing.
Defeat
The PCs are crushed in the collapse of the temple. Each PC loses all remaining healing surges and must make three DC 25 Endurance checks to attempt to climb out of the rubble. If all three checks fail, the PC is dead and the body is later recovered by the surviving PCs.

Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra Template:Challenge Extra

{{Skill Challenge
| background = DMG
| name = 
| level = 
| XP = 
| flavor = 
| situation = 
| complexity = 
| primary = 
| other = 
| victory = 
| defeat = 
| additional =
{{Challenge Extra|Section Title|Details|Italics}}
{{Challenge Extra|||}}
{{Challenge Extra|||}}
{{Challenge Extra|||}}
}}

Use {{Challenge Extra}} in the additional area to detail the skill challenge. Leave the italics area (see above) blank if there is no need for italics.

Skill Challenge complexity guidelines

  • 1 (requires 4 successes before 2 failures)
  • 2 (requires 6 successes before 3 failures)
  • 3 (requires 8 successes before 4 failures)
  • 4 (requires 10 successes before 5 failures)
  • 5 (requires 12 successes before 6 failures)

Set a level for the challenge and DCs for the checks involved. As a starting point, set the level of the challenge to the level of the party, and use moderate DCs for the skill checks.

If you use easy DCs, reduce the level of the challenge by one. If you use hard DCs, increase the level of the challenge by two. You can also adjust the level of the challenge by reducing the number of failures needed to end the challenge. Cut the number of failures needed in half, and increase the level of the challenge by two. (You can also mix DCs in the same challenge.)