Difference between revisions of "4e:Behemoth"
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A behemoth is a gigantic reptilian beast that relies on its size and ferocity to drive off enemies or kill its prey. | A behemoth is a gigantic reptilian beast that relies on its size and ferocity to drive off enemies or kill its prey. | ||
− | == | + | == Skinwing Behemoth == |
− | + | Skinwing behemoths nest in craggy mountains and high cliffs. Thieves steal skinwing eggs or hatchlings to sell to armies and mercenaries seeking an aerial advantage. Skinwings are vicious, however, and careless nest robbers have lost more than their livelihood when a hatchling's parents have returned to find the thieves. | |
− | A | + | A skinwing behemoth is very clumsy on land, so will prefer to stay in the air and swoop back and forth at its targets. If tamed, its rider may be wielding spears or harpoons so as to attack from a distance. |
{{4e/Monster| | {{4e/Monster| | ||
− | name = | + | name = Skinwing Behemoth| |
− | level = | + | level = 7| |
role = Skirmisher| | role = Skirmisher| | ||
size = Large| | size = Large| | ||
Line 15: | Line 15: | ||
type = beast| | type = beast| | ||
brackets = (mount, reptile)| | brackets = (mount, reptile)| | ||
− | XP = | + | XP = 300| |
− | init = + | + | init = +9| |
− | perception = + | + | perception = +3| |
vision = | | vision = | | ||
− | HP = | + | HP = 79| |
− | bloodied = | + | bloodied = 39| |
− | AC = | + | AC = 21| |
− | fort = | + | fort = 19| |
− | reflex = | + | reflex = 21| |
− | will = | + | will = 19| |
− | speed = 2 (clumsy), fly 8 | + | speed = 2 (clumsy), fly 8 (hover)| |
attacks = | attacks = | ||
{{4e/MMHeader|Traits}} | {{4e/MMHeader|Traits}} | ||
{{4e/MMAttack| | {{4e/MMAttack| | ||
range = | | range = | | ||
− | name = | + | name = Strafe| |
+ | keywords = mount| | ||
+ | frequency = | | ||
+ | details = When the behemoth uses ''flyby attack'' while it has a friendly rider of 7th level or higher mounted on it, its rider can make a melee basic attack in place of the skinwing's ''bite''.| | ||
+ | }} | ||
+ | {{4e/MMAttack| | ||
+ | range = | | ||
+ | name = Drag Off| | ||
keywords = | | keywords = | | ||
− | frequency = | + | frequency = | |
− | details = | + | details = When the behemoth moves, it pulls with it any creature grabbed by it. In addition, the creature remains grabbed, and the behemoth does not provoke an opportunity attack from the grabbed creature.| |
}} | }} | ||
{{4e/MMHeader|Standard Actions}} | {{4e/MMHeader|Standard Actions}} | ||
{{4e/MMAttack| | {{4e/MMAttack| | ||
range = Basic Melee| | range = Basic Melee| | ||
− | name = | + | name = Bite| |
keywords = | | keywords = | | ||
frequency = At-Will| | frequency = At-Will| | ||
− | details = + | + | details = ''Attack:'' Melee 1 (one creature); +12 vs. AC<br>''Hit:'' 2d6 + 8 damage.| |
}} | }} | ||
{{4e/MMAttack| | {{4e/MMAttack| | ||
Line 48: | Line 55: | ||
keywords = | | keywords = | | ||
frequency = At-Will| | frequency = At-Will| | ||
− | details = The | + | details = ''Effect:'' The skinwing flies its speed and uses ''bite'' at any point during the movement. The skinwing does not provoke an opportunity attack from the target when moving away from it.| |
+ | }} | ||
+ | {{4e/MMAttack| | ||
+ | range = Melee| | ||
+ | name = Grasping Talons| | ||
+ | keywords = | | ||
+ | frequency = Recharge| | ||
+ | recharge = {{D6:5}}{{D6:6}}| | ||
+ | details = ''Effect:'' The skinwing flies its speed and uses ''bite'' at any point during the movement. The skinwing does not provoke an opportunity attack from the target when moving away from it.| | ||
}} | }} | ||
| | | | ||
− | align = | + | align = unaligned| |
languages = -| | languages = -| | ||
− | skills = | + | skills = | |
− | str = | + | str = 14 (+5)| |
− | dex = | + | dex = 19 (+7)| |
− | wis = | + | wis = 11 (+3)| |
− | con = | + | con = 15 (+5)| |
− | int = 2 ( | + | int = 2 (-1)| |
− | cha = | + | cha = 6 (+1)| |
equipment = |}} | equipment = |}} | ||
Revision as of 22:14, 3 August 2021
A behemoth is a gigantic reptilian beast that relies on its size and ferocity to drive off enemies or kill its prey.
Contents
Skinwing Behemoth
Skinwing behemoths nest in craggy mountains and high cliffs. Thieves steal skinwing eggs or hatchlings to sell to armies and mercenaries seeking an aerial advantage. Skinwings are vicious, however, and careless nest robbers have lost more than their livelihood when a hatchling's parents have returned to find the thieves.
A skinwing behemoth is very clumsy on land, so will prefer to stay in the air and swoop back and forth at its targets. If tamed, its rider may be wielding spears or harpoons so as to attack from a distance.
Skinwing Behemoth | Level 7 Skirmisher | ||
Large natural beast (mount, reptile) | XP 300 |
Oceanhulk Behemoth
Oceanhulk behemoths reside primarily in the water, but breathe air. When they surface, with their long necks and tails, they are often mistaken for great sea serpents.
An oceanhulk behemoth grabs its prey in its powerful jaws and savages them mercilessly. It must surface to breathe every so often, however.
Oceanhulk Behemoth | Level 8 Brute | ||
Huge natural beast (mount, reptile) | XP 350 |
Slashclaw Behemoth
Slashclaw behemoths are no less bad-tempered and vicious than other behemoths. Carnivores in tooth and claw, they are terrifying to encounter.
Slashclaws hunt in packs, with one often acting as a distraction so the other members of the pack can move in from the side. They use their clever hunter and swiftfooted to evade attacks and outmaneuver their prey.
Slashclaw Behemoth | Level 9 Skirmisher | ||
Large natural beast (mount, reptile) | XP 400 |
Beastking Behemoth
The undisputed lord of the behemoths, this nigh-unstoppable carnivore primarily feasts on other behemoths, but would not pass up an exception. Revered by some primitive races as a living incarnation of a god, they are rarely tamed - but when one is, it is the mightiest of war beasts.
A beastking behemoth stuns its foes with its roar and then savages them with its bite. It uses tail sweep if surrounded.
Beastking Behemoth | Level 14 Elite Brute | ||
Huge natural beast (mount, reptile) | XP 2,000 |
Whiptail Behemoth
The biggest of all behemoths, sporting a tremendously long neck and tail, the whiptail behemoth is something of a peaceful grazer most of the time. But when threatened it is frighteningly dangerous, capable of crushing smaller creatures under its feet.
When under threat, the whiptail behemoth will use its slam on anything within range. If pushed or panicked, it will use its trample to simultaneously move away from the threat and crush it into the ground.
Whiptail Behemoth | Level 18 Brute | ||
Gargantuan natural beast (mount, reptile) | XP 5,000 |