4e:Spelljammer - Character Options: Difference between revisions
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= Backgrounds = | = Backgrounds = | ||
= Feats = | |||
{{4e/Feat | |||
| name of feat = Gun Caster | |||
| type of feat = Spelljammer Feat | |||
| prerequisites = Any arcane class | |||
| benefits = You can use a firearm as an implement for your arcane powers and arcane paragon path powers. | |||
| special = | |||
}} | |||
{{4e/Feat | |||
| name of feat = Sharpshooting | |||
| type of feat = Spelljammer Feat | |||
| prerequisites = Trained in Perception | |||
| benefits = You ignore cover, but not total cover, when making a ranged attack with a firearm. | |||
| special = | |||
}} | |||
= Equipment = | = Equipment = | ||
Latest revision as of 16:56, 1 April 2021
Backgrounds
Feats
| Gun Caster | Spelljammer Feat |
| Prerequisites: Any arcane class | |
| Benefits: You can use a firearm as an implement for your arcane powers and arcane paragon path powers. | |
| Sharpshooting | Spelljammer Feat |
| Prerequisites: Trained in Perception | |
| Benefits: You ignore cover, but not total cover, when making a ranged attack with a firearm. | |
Equipment
Military Ranged Weapons
One-Handed
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
|---|---|---|---|---|---|---|---|
| Dark | Flintlock | +2 | 1d8 | 15/40 | 40gp | 2lb. | Firearm |
| Light | Hand Mortar | +2 | 2d4 | 10/30 | 55gp | 7lb. | Firearm |
Two-Handed
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
|---|---|---|---|---|---|---|---|
| Light | Jezail | +2 | 1d10 | 15/30 | 45gp | 7lb. | Firearm |
| Dark | Musket | +2 | 2d6 | 20/40 | 60gp | 9lb. | Firearm |