Template:4e/Familiar: Difference between revisions
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| colspan=4 | {{{active|'''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.}}} | | colspan=4 | {{{active|'''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.}}} | ||
|}<noinclude> | |}<noinclude> | ||
<pre><nowiki> | |||
{{Familiar| | |||
name = Cool Frog| | |||
flavor = The only familiar a dolphin could ever need.| | |||
speed = 2, swim 4| | |||
senses = sunglasses| | |||
constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.| | |||
active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.|}} | |||
</nowiki></pre> | |||
<pre><nowiki> | <pre><nowiki> |
Revision as of 22:35, 15 June 2019
Cool Frog | Familiar | ||
The only familiar a dolphin could ever need. | |||
Speed 2, swim 4 | Senses sunglasses | ||
Constant Benefits | |||
You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
Active Benefits | |||
Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. |
{{Familiar| name = Cool Frog| flavor = The only familiar a dolphin could ever need.| speed = 2, swim 4| senses = sunglasses| constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.| active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.|}}
{{Familiar| name = | flavor = | speed = | senses = | constant = | active = |}}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.