Template:4e/Monster: Difference between revisions
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{| style="padding:0px; border-spacing:0; width: 480px" | {| style="padding:0px; border-spacing:0; width: 480px" | ||
|- valign="top" style="background: #d6d6c2" | |- valign="top" style="background: #d6d6c2" | ||
| colspan=3 style="padding-left: 3px" | '''HP:''' {{{HP|1}}}; {{#ifeq: Minion | {{{role}}} | a missed attack never damages a minion. | '''Bloodied:''' }} {{{bloodied| }}} | | colspan=3 style="padding-left: 3px" | '''HP:''' {{{HP|1}}}''';''' {{#ifeq: Minion | {{{role}}} | a missed attack never damages a minion. | '''Bloodied:''' }} {{{bloodied| }}} | ||
| colspan=1 style="text-align: right; padding-right: 3px" | '''Initiative:''' {{{init|+3}}} | | colspan=1 style="text-align: right; padding-right: 3px" | '''Initiative:''' {{{init|+3}}} | ||
|- valign="top" style="background: #d6d6c2" | |- valign="top" style="background: #d6d6c2" | ||
| colspan=3 style="padding-left: 3px" | '''AC''' {{{AC|15}}} | | colspan=3 style="padding-left: 3px" | '''AC''' {{{AC|15}}}''';''' '''Fortitude''' {{{fort|11}}}, '''Reflex''' {{{reflex|13}}}, '''Will:''' {{{will|11}}} | ||
| colspan=1 style="text-align: right; padding-right: 3px" | '''Perception:''' {{{perception|+1}}} | | colspan=1 style="text-align: right; padding-right: 3px" | '''Perception:''' {{{perception|+1}}} | ||
|- valign="top" style="background: #d6d6c2" | |- valign="top" style="background: #d6d6c2" | ||
Revision as of 13:43, 17 July 2020
| Kobold Minion | Level 1 Minion | ||
| Small natural humanoid | XP 25 |
| Equipment: hide armor, light shield, 3 javelins |
{{4e/Monster
| name = Kobold Minion
| level = 1
| role = Minion
| size = Small
| origin = natural
| type = humanoid
| brackets =
| XP = 25
| init = +3
| perception = +1
| vision = Darkvision
| HP = 1
| bloodied =
| AC = 15
| fort = 11
| reflex = 13
| will = 11
| extra =
| speed = 6
| attacks =
{{4e/MMHeader|Traits}}
{{4e/MMAttack|
| range =
| name = Trap Sense
| keywords =
| frequency =
| details = The kobold gains a +2 bonus to all defenses against traps.}}
{{4e/MMHeader|Standard Actions}}
{{4e/MMAttack
| range = Basic Melee
| name = Javelin
| keywords = weapon|
| frequency = At-Will
| details = ''Attack:'' Melee 1 (one creature) +5 vs. AC<br>''Hit:'' 4 damage.}}
{{4e/MMAttack|
| range = Basic Ranged
| name = Javelin
| keywords = weapon
| frequency = At-Will
| details = ''Attack:'' Ranged 10/20 (one creature) +5 vs. AC<br>''Hit:'' 4 damage.}}
{{4e/MMHeader|Minor Actions}}
{{4e/MMAttack
| range =
| name = Shifty
| frequency = At-Will
| keywords =
| details = The kobold shifts 1 square.
}}
| align = Evil
| languages = Common, Draconic
| skills = Stealth +4, Thievery +4
| str = 8 (-1)
| dex = 16 (+3)
| con = 12 (+1)
| int = 9 (-1)
| wis = 12 (+1)
| cha = 10 (+0)
| equipment = hide armor, light shield, 3 javelins
}}
{{4e/Monster
| name =
| level =
| role =
| size =
| origin =
| type =
| brackets =
| XP =
| init =
| perc =
| HP =
| bloodied =
| AC =
| fort =
| reflex =
| will =
| extra = {{4e/MMextra|light|Effect|details}}
| speed =
| attacks =
{{4e/MMHeader|Standard Actions}}
{{4e/MMAttack|
range = |
name = |
brackets = |
details = |}}
| align =
| languages =
| skills =
| str = 10 (+0)
| dex = 10 (+0)
| con = 10 (+0)
| int = 10 (+0)
| wis = 10 (+0)
| cha = 10 (+0)
| equipment =
}}
Use {{MMextra|Effect|details}} in the extra area to add in resistances, immunities, action points and the like.