Difference between revisions of "4e:Ghul"

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== Ghul Mother ==
 
== Ghul Mother ==
 
The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries.
 
The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries.
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{{4e/Monster
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| name = Ghul Mother
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| level = 9
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| role = Solo Controller
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| size = Large
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| origin = natural
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| type = humanoid
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| brackets = (undead)
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| XP = 2,000
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| init = +10
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| perception = +8
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| vision = Darkvision
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| HP = 320
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| bloodied = 160
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| AC = 23
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| fort = 23
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| reflex = 20
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| will = 20
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| extra =
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{{4e/MMextra|light|Immune|disease, poison; '''Resist''' 10 necrotic; '''Vulnerable''' 5 radiant}}
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| speed = 6, climb 3
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| attacks =
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| align = Evil
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| languages = —
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| skills =
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| str = 17 (+8)
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| dex = 14 (+6)
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| con = 18 (+8)
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| int = 12 (+5)
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| wis = 15 (+7)
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| cha = 13 (+6)
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| equipment =
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}}
  
 
== Skulking Ghul ==
 
== Skulking Ghul ==

Revision as of 16:51, 16 July 2020

Ghul Mother

The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries.

Ghul Mother Level 9 Solo Controller
Large natural humanoid (undead) XP 2,000
HP: 320; Bloodied: 160 Initiative: +10
AC 23; Fortitude 23, Reflex 20, Will: 20 Perception: +8
Speed: 6, climb 3 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant


Str 17 (+8) Dex 14 (+6) Wis 15 (+7)  
Con 18 (+8) Int 12 (+5) Cha 13 (+6)  
Alignment Evil Languages

Skulking Ghul

The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness and dragging it back to its lair.

Skulking Ghul Level 4 Lurker
Medium natural humanoid (undead)
HP: 45; Bloodied: 22 Initiative: +10
AC 18; Fortitude 14, Reflex 16, Will: 15 Perception: +8
Speed: 7, climb 4 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Dweller in Darkness
The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
Basic Melee Grasping ClawAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 4 necrotic damage and the target is grabbed.
Melee BiteAt-Will
Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude
Hit: 1d8 + 3 necrotic damage.
Minor Actions
DragAt-Will
Requirement: The skulking ghul must have a creature grabbed
Effect: The skulking ghul shifts 2 squares, and the grabbed creature slides along with it, remaining in the same space relative to the ghul.
Skills Acrobatics +10, Stealth +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)  
Con 15 (+4) Int 8 (+1) Cha 8 (+1)  
Alignment Evil Languages