Difference between revisions of "4e:Ghul"

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== Ghul Mother ==
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The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries.
  
 
== Skulking Ghul ==
 
== Skulking Ghul ==
The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness.
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The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness and dragging it back to its lair.
  
 
{{4e/Monster
 
{{4e/Monster
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| frequency = At-Will
 
| frequency = At-Will
 
| details = ''Attack:'' Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude<br>''Hit:'' 1d8 + 3 necrotic damage.}}
 
| details = ''Attack:'' Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude<br>''Hit:'' 1d8 + 3 necrotic damage.}}
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{{4e/MMHeader|Minor Actions}}
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{{4e/MMAttack
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| range =
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| name = Drag
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| keywords =
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| frequency = At-Will
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| details = ''Requirement:'' The skulking ghul must have a creature grabbed<br>''Effect:'' The skulking ghul shifts 2 squares, and the grabbed creature slides along with it, remaining in the same space relative to the ghul.}}
 
| align = Evil
 
| align = Evil
 
| languages = —
 
| languages = —

Revision as of 16:34, 16 July 2020

Ghul Mother

The ghul mother is an ancient and bloated ghul that has feasted heavily on corpses over the long centuries.

Skulking Ghul

The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness and dragging it back to its lair.

Skulking Ghul Level 4 Lurker
Medium natural humanoid (undead)
HP: 45; Bloodied: 22 Initiative: +10
AC 18; Fortitude 14, Reflex 16, Will: 15 Perception: +8
Speed: 7, climb 4 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Dweller in Darkness
The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
Basic Melee Grasping ClawAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 4 necrotic damage and the target is grabbed.
Melee BiteAt-Will
Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude
Hit: 1d8 + 3 necrotic damage.
Minor Actions
DragAt-Will
Requirement: The skulking ghul must have a creature grabbed
Effect: The skulking ghul shifts 2 squares, and the grabbed creature slides along with it, remaining in the same space relative to the ghul.
Skills Acrobatics +10, Stealth +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)  
Con 15 (+4) Int 8 (+1) Cha 8 (+1)  
Alignment Evil Languages