Difference between revisions of "4e:Ghul"

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(Created page with " == Ghul == {{4e/Monster | name = Ghul | level = 4 | role = Lurker | size = Medium | origin = natural | type = humanoid | brackets = (undead) | XP = | init = +7 | perc = +7...")
 
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== Ghul ==
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== Skulking Ghul ==
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The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness.
  
 
{{4e/Monster
 
{{4e/Monster
| name = Ghul
+
| name = Skulking Ghul
 
| level = 4
 
| level = 4
 
| role = Lurker
 
| role = Lurker
Line 12: Line 13:
 
| brackets = (undead)
 
| brackets = (undead)
 
| XP =  
 
| XP =  
| init = +7
+
| init = +10
| perc = +7; darkvision
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| perception = +8
| HP = 48
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| vision = Darkvision
| bloodied = 24
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| HP = 45
 +
| bloodied = 22
 
| AC = 18
 
| AC = 18
| fort = 17
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| fort = 14
 
| reflex = 16
 
| reflex = 16
| will = 16
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| will = 15
 
| extra =  
 
| extra =  
 
{{4e/MMextra|light|Immune|disease, poison; '''Resist''' 10 necrotic; '''Vulnerable''' 5 radiant}}
 
{{4e/MMextra|light|Immune|disease, poison; '''Resist''' 10 necrotic; '''Vulnerable''' 5 radiant}}
 
| speed = 7, climb 4
 
| speed = 7, climb 4
 
| attacks =  
 
| attacks =  
 +
{{4e/MMHeader|Traits}}
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{{4e/MMAttack
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| range =
 +
| name = Dweller in Darkness
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| keywords =
 +
| frequency =
 +
| details = The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.}}
 
{{4e/MMHeader|Standard Actions}}
 
{{4e/MMHeader|Standard Actions}}
 
{{4e/MMAttack
 
{{4e/MMAttack
 
| range = Basic Melee
 
| range = Basic Melee
| name = Claw
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| name = Grasping Claw
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| keywords =
 +
| frequency = At-Will
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| details = ''Attack:'' Melee 1 (one creature); +9 vs. AC<br>''Hit:'' 1d6 + 4 necrotic damage and the target is grabbed.}}
 +
{{4e/MMAttack
 +
| range = Melee
 +
| name = Bite
 
| keywords =  
 
| keywords =  
 
| frequency = At-Will
 
| frequency = At-Will
| details = }}
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| details = ''Attack:'' Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude<br>''Hit:'' 1d8 + 3 necrotic damage.}}
 
| align = Evil
 
| align = Evil
 
| languages = —
 
| languages = —
| skills = Stealth +8
+
| skills = Acrobatics +10, Stealth +10
 
| str = 15 (+4)
 
| str = 15 (+4)
 
| dex = 12 (+3)
 
| dex = 12 (+3)

Revision as of 16:19, 16 July 2020


Skulking Ghul

The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness.

Skulking Ghul Level 4 Lurker
Medium natural humanoid (undead)
HP: 45; Bloodied: 22 Initiative: +10
AC 18; Fortitude 14, Reflex 16, Will: 15 Perception: +8
Speed: 7, climb 4 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Dweller in Darkness
The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
Basic Melee Grasping ClawAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 4 necrotic damage and the target is grabbed.
Melee BiteAt-Will
Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude
Hit: 1d8 + 3 necrotic damage.
Skills Acrobatics +10, Stealth +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)  
Con 15 (+4) Int 8 (+1) Cha 8 (+1)  
Alignment Evil Languages