4e:Ghul: Difference between revisions

From Trad Games Wiki
Jump to navigation Jump to search
Created page with " == Ghul == {{4e/Monster | name = Ghul | level = 4 | role = Lurker | size = Medium | origin = natural | type = humanoid | brackets = (undead) | XP = | init = +7 | perc = +7..."
 
No edit summary
Line 1: Line 1:




== Ghul ==
== Skulking Ghul ==
The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness.


{{4e/Monster
{{4e/Monster
| name = Ghul
| name = Skulking Ghul
| level = 4
| level = 4
| role = Lurker
| role = Lurker
Line 12: Line 13:
| brackets = (undead)
| brackets = (undead)
| XP =  
| XP =  
| init = +7
| init = +10
| perc = +7; darkvision
| perception = +8
| HP = 48
| vision = Darkvision
| bloodied = 24
| HP = 45
| bloodied = 22
| AC = 18
| AC = 18
| fort = 17
| fort = 14
| reflex = 16
| reflex = 16
| will = 16
| will = 15
| extra =  
| extra =  
{{4e/MMextra|light|Immune|disease, poison; '''Resist''' 10 necrotic; '''Vulnerable''' 5 radiant}}
{{4e/MMextra|light|Immune|disease, poison; '''Resist''' 10 necrotic; '''Vulnerable''' 5 radiant}}
| speed = 7, climb 4
| speed = 7, climb 4
| attacks =  
| attacks =  
{{4e/MMHeader|Traits}}
{{4e/MMAttack
| range =
| name = Dweller in Darkness
| keywords =
| frequency =
| details = The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.}}
{{4e/MMHeader|Standard Actions}}
{{4e/MMHeader|Standard Actions}}
{{4e/MMAttack
{{4e/MMAttack
| range = Basic Melee
| range = Basic Melee
| name = Claw
| name = Grasping Claw
| keywords =
| frequency = At-Will
| details = ''Attack:'' Melee 1 (one creature); +9 vs. AC<br>''Hit:'' 1d6 + 4 necrotic damage and the target is grabbed.}}
{{4e/MMAttack
| range = Melee
| name = Bite
| keywords =  
| keywords =  
| frequency = At-Will
| frequency = At-Will
| details = }}
| details = ''Attack:'' Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude<br>''Hit:'' 1d8 + 3 necrotic damage.}}
| align = Evil
| align = Evil
| languages = —
| languages = —
| skills = Stealth +8
| skills = Acrobatics +10, Stealth +10
| str = 15 (+4)
| str = 15 (+4)
| dex = 12 (+3)
| dex = 12 (+3)

Revision as of 16:19, 16 July 2020


Skulking Ghul

The skulking ghul is a lesser ghul that prefers to stay away from the light, picking off its chosen prey under the cover of darkness.

Skulking Ghul Level 4 Lurker
Medium natural humanoid (undead)
HP: 45; Bloodied: 22 Initiative: +10
AC 18; Fortitude 14, Reflex 16, Will: 15 Perception: +8
Speed: 7, climb 4 Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Traits
Dweller in Darkness
The skulking ghul can make a Stealth check to become hidden when it has cover or concealment instead of needing superior cover or total concealment.
Standard Actions
Basic Melee Grasping ClawAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 4 necrotic damage and the target is grabbed.
Melee BiteAt-Will
Attack: Melee 1 (one creature grabbed by the skulking ghul); +8 vs. Fortitude
Hit: 1d8 + 3 necrotic damage.
Skills Acrobatics +10, Stealth +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)  
Con 15 (+4) Int 8 (+1) Cha 8 (+1)  
Alignment Evil Languages