Difference between revisions of "4e:Golden Age - Races"
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| skill bonuses = +2 Healing, +2 Nature | | skill bonuses = +2 Healing, +2 Nature | ||
| racial traits = | | racial traits = | ||
− | {{4e/Race Trait| | + | {{4e/Race Trait|Verdant Vigor:|You have one additional healing surge.}} |
− | {{4e/Race Trait| | + | {{4e/Race Trait|Well-Rooted:|When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.<br> |
− | {{4e/Race Trait| | + | In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.}} |
+ | {{4e/Race Trait|Blossom Balm:|You can use ''blossom balm'' as an encounter power.}} | ||
+ | }} | ||
+ | |||
+ | {{4e/Power | ||
+ | | frequency = Encounter | ||
+ | | name = Blossom Balm | ||
+ | | class = Jedhu Racial | ||
+ | | use = Utility | ||
+ | | level = Power | ||
+ | | flavor = The soothing nature of your efflorescence lightens a weary spirit. | ||
+ | | keywords = Healing | ||
+ | | action = Minor Action | ||
+ | | area = '''Melee''' touch | ||
+ | | trigger = | ||
+ | | target = One creature | ||
+ | | effect = You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. | ||
}} | }} | ||
Line 57: | Line 73: | ||
{{4e/Race Trait|Cat's Grace:|You have a +1 racial bonus to Reflex.}} | {{4e/Race Trait|Cat's Grace:|You have a +1 racial bonus to Reflex.}} | ||
{{4e/Race Trait|Claw Fighter:|You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust.}} | {{4e/Race Trait|Claw Fighter:|You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust.}} | ||
− | {{4e/Race Trait|Leaper:|You | + | {{4e/Race Trait|Natural Leaper:|You are always considered to have a running start when jumping.}} |
{{4e/Race Trait|On Your Feet:|You subtract 20 feet from the total distance fallen before determining damage after a fall.}} | {{4e/Race Trait|On Your Feet:|You subtract 20 feet from the total distance fallen before determining damage after a fall.}} | ||
}} | }} |
Revision as of 01:36, 10 July 2019
Human
Human |
RACIAL TRAITS |
Average Height: 5' 6" – 6' 2" |
Average Weight: 135 – 220lb. |
Ability Scores: +2 to one ability score of your choice |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, choice of one other |
Bonus Skill: You gain training in one additional skill from your class skills list. |
Human Defense Bonus: You gain a +1 racial bonus to Fortitude, Reflex, and Will. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Jedhu
Jedhu |
RACIAL TRAITS |
Average Height: 5' 10" – 6' 6" |
Average Weight: 170 – 240lb. |
Ability Scores: +2 Constitution; +2 Intelligence or Wisdom |
Size: Medium |
Speed: 5 squares |
Vision: Normal |
Languages: Common, choice of one other |
Skill Bonuses: +2 Healing, +2 Nature |
Verdant Vigor: You have one additional healing surge. |
Well-Rooted: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone. |
Blossom Balm: You can use blossom balm as an encounter power. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Blossom Balm | Jedhu Racial Utility Power | ||
The soothing nature of your efflorescence lightens a weary spirit. | |||
Encounter ✦ Healing |
Minor Action | Melee touch |
Target: One creature |
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. |
Kett
Kett |
RACIAL TRAITS |
Average Height: 3' 0" – 3' 8" |
Average Weight: 45 – 80lb. |
Ability Scores: +2 Dexterity; +2 Wisdom or Charisma |
Size: Small |
Speed: 7 squares |
Vision: Low-light |
Languages: Common, choice of one other |
Skill Bonuses: +2 Acrobatics, +2 Stealth |
Cat's Grace: You have a +1 racial bonus to Reflex. |
Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust. |
Natural Leaper: You are always considered to have a running start when jumping. |
On Your Feet: You subtract 20 feet from the total distance fallen before determining damage after a fall. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Pari
Pari |
RACIAL TRAITS |
Average Height: 4' 10" – 5' 8" |
Average Weight: 130 – 180lb. |
Ability Scores: +2 Charisma; +2 Dexterity or Intelligence |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, choice of one other |
Skill Bonuses: +2 Arcana, +2 Insight |
Example: details |
Example: details |
Example: details |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Salamander
Salamander |
RACIAL TRAITS |
Average Height: 4' 2" – 4' 10" |
Average Weight: 110 – 170lb. |
Ability Scores: +2 Constitution; +2 Dexterity or Wisdom |
Size: Medium |
Speed: 6 squares |
Vision: Low-light |
Languages: Common, choice of one other |
Skill Bonuses: +2 Athletics, +2 Perception |
Fire Resistance: You have resist fire 5 + one-half your level. |
Inner Flame: You can use your second wind as a minor action instead of a standard action. |
Torpor: Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal. |
Tonguelash: You can use tonguelash as an encounter power. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Tonguelash | Salamander Racial Attack Power | ||
Your prehensile, sticky tongue entangles around your opponent's limb and holds them fast. | |||
Encounter |
Minor Action | Melee 1 |
Target: One creature |
Attack: Constitution +2 vs. Reflex |
Hit: You grab the target. |
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level. |
Vanara
Vanara |
RACIAL TRAITS |
Average Height: 5' 2" – 5' 10" |
Average Weight: 140 – 200lb. |
Ability Scores: +2 Wisdom; +2 Dexterity or Strength |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, choice of one other |
Skill Bonuses: +2 Acrobatics, +2 Athletics |
Example: details |
Example: details |
Example: details |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |