Difference between revisions of "4e:Golden Age - Races"

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| skill bonuses = +2 Athletics, +2 Perception
 
| skill bonuses = +2 Athletics, +2 Perception
 
| racial traits =  
 
| racial traits =  
{{4e/Race Trait|Inner Flame:|You have resist fire equal to 5 + one-half your level.}}
+
{{4e/Race Trait|Fire Resistance:|You have resist fire 5 + one-half your level.}}
 +
{{4e/Race Trait|Inner Flame:|You can use your second wind as a minor action instead of a standard action.}}
 
{{4e/Race Trait|Torpor:|Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.}}
 
{{4e/Race Trait|Torpor:|Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.}}
{{4e/Race Trait|Tonguelash:|You can use ''tonguelash'' as an at-will power.}}
+
{{4e/Race Trait|Tonguelash:|You can use ''tonguelash'' as an encounter power.}}
 
}}
 
}}
  
 
{{4e/Power
 
{{4e/Power
| frequency = At-Will
+
| frequency = Encounter
 
| name = Tonguelash
 
| name = Tonguelash
 
| class = Salamander Racial
 
| class = Salamander Racial
 
| use = Attack
 
| use = Attack
 
| level = Power
 
| level = Power
| flavor = Flavor text goes here.
+
| flavor = Your prehensile, sticky tongue entangles around your opponent's limb and holds them fast.
 
| keywords =  
 
| keywords =  
| action = Standard Action
+
| action = Minor Action
 
| area = '''Melee''' 1
 
| area = '''Melee''' 1
 
| target = One creature
 
| target = One creature
| attack = Strength vs. AC (melee) or Dexterity vs. AC (ranged)
+
| attack = Constitution +2 vs. Reflex
| hit = 4d10 + Charisma modifier damage, and the target is weakened until the end of your next turn.
+
| hit = You grab the target.
| miss = Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
+
| miss =  
 +
}}
 +
{{4e/Power Extra
 +
| background = white
 +
| section =
 +
| details = Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
 
}}
 
}}
  

Revision as of 17:24, 9 July 2019

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Human

Human

RACIAL TRAITS
Average Height: 5' 6" – 6' 2"
Average Weight: 135 – 220lb.
Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus Skill: You gain training in one additional skill from your class skills list.
Human Defense Bonus: You gain a +1 racial bonus to Fortitude, Reflex, and Will.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Jedhu

Jedhu

RACIAL TRAITS
Average Height: 5' 10" – 6' 6"
Average Weight: 170 – 240lb.
Ability Scores: +2 Constitution; +2 Intelligence or Wisdom
Size: Medium
Speed: 5 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Healing, +2 Nature
Example: details
Example: details
Example: details
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Kett

Kett

RACIAL TRAITS
Average Height: 3' 0" – 3' 8"
Average Weight: 45 – 80lb.
Ability Scores: +2 Dexterity; +2 Wisdom or Charisma
Size: Small
Speed: 7 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Stealth
Cat's Grace: You have a +1 racial bonus to Reflex.
Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust.
Leaper: You gain a +5 racial bonus to Athletics checks made to jump.
On Your Feet: You subtract 20 feet from the total distance fallen before determining damage after a fall.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Pari

Pari

RACIAL TRAITS
Average Height: 4' 10" – 5' 8"
Average Weight: 130 – 180lb.
Ability Scores: +2 Charisma; +2 Dexterity or Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana, +2 Insight
Example: details
Example: details
Example: details
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Salamander

Salamander

RACIAL TRAITS
Average Height: 4' 2" – 4' 10"
Average Weight: 110 – 170lb.
Ability Scores: +2 Constitution; +2 Dexterity or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Perception
Fire Resistance: You have resist fire 5 + one-half your level.
Inner Flame: You can use your second wind as a minor action instead of a standard action.
Torpor: Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Tonguelash: You can use tonguelash as an encounter power.
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.


Tonguelash Salamander Racial Attack Power
Your prehensile, sticky tongue entangles around your opponent's limb and holds them fast.
Encounter
Minor Action Melee 1
Target: One creature
Attack: Constitution +2 vs. Reflex
Hit: You grab the target.
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.

Vanara

Vanara

RACIAL TRAITS
Average Height: 5' 2" – 5' 10"
Average Weight: 140 – 200lb.
Ability Scores: +2 Wisdom; +2 Dexterity or Strength
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Athletics
Example: details
Example: details
Example: details
Make an Example Example Racial Utility Power
You provide a demonstration of your might.
Encounter
No Action Personal
Trigger: You roll.
Effect: You gain a +0 racial bonus to the roll.