Difference between revisions of "4e:Golden Age - Races"
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| skill bonuses = +2 Athletics, +2 Perception | | skill bonuses = +2 Athletics, +2 Perception | ||
| racial traits = | | racial traits = | ||
− | {{4e/Race Trait| | + | {{4e/Race Trait|Inner Flame:|You have resist fire equal to 5 + one-half your level.}} |
− | {{4e/Race Trait| | + | {{4e/Race Trait|Torpor:|Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.}} |
− | {{4e/Race Trait| | + | {{4e/Race Trait|Tonguelash:|You can use ''tonguelash'' as an at-will power.}} |
+ | }} | ||
+ | |||
+ | {{4e/Power | ||
+ | | frequency = At-Will | ||
+ | | name = Tonguelash | ||
+ | | class = Salamander Racial | ||
+ | | use = Attack | ||
+ | | level = Power | ||
+ | | flavor = Flavor text goes here. | ||
+ | | keywords = | ||
+ | | action = Standard Action | ||
+ | | area = '''Melee''' 1 | ||
+ | | target = One creature | ||
+ | | attack = Strength vs. AC (melee) or Dexterity vs. AC (ranged) | ||
+ | | hit = 4d10 + Charisma modifier damage, and the target is weakened until the end of your next turn. | ||
+ | | miss = Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. | ||
}} | }} | ||
Revision as of 17:03, 9 July 2019
Human
Human |
RACIAL TRAITS |
Average Height: 5' 6" – 6' 2" |
Average Weight: 135 – 220lb. |
Ability Scores: +2 to one ability score of your choice |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, choice of one other |
Bonus Skill: You gain training in one additional skill from your class skills list. |
Human Defense Bonus: You gain a +1 racial bonus to Fortitude, Reflex, and Will. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Jedhu
Jedhu |
RACIAL TRAITS |
Average Height: 5' 10" – 6' 6" |
Average Weight: 170 – 240lb. |
Ability Scores: +2 Constitution; +2 Intelligence or Wisdom |
Size: Medium |
Speed: 5 squares |
Vision: Normal |
Languages: Common, choice of one other |
Skill Bonuses: +2 Healing, +2 Nature |
Example: details |
Example: details |
Example: details |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Kett
Kett |
RACIAL TRAITS |
Average Height: 3' 0" – 3' 8" |
Average Weight: 45 – 80lb. |
Ability Scores: +2 Dexterity; +2 Wisdom or Charisma |
Size: Small |
Speed: 7 squares |
Vision: Low-light |
Languages: Common, choice of one other |
Skill Bonuses: +2 Acrobatics, +2 Stealth |
Cat's Grace: You have a +1 racial bonus to Reflex. |
Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust. |
Leaper: You gain a +5 racial bonus to Athletics checks made to jump. |
On Your Feet: You subtract 20 feet from the total distance fallen before determining damage after a fall. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Pari
Pari |
RACIAL TRAITS |
Average Height: 4' 10" – 5' 8" |
Average Weight: 130 – 180lb. |
Ability Scores: +2 Charisma; +2 Dexterity or Intelligence |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, choice of one other |
Skill Bonuses: +2 Arcana, +2 Insight |
Example: details |
Example: details |
Example: details |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Salamander
Salamander |
RACIAL TRAITS |
Average Height: 4' 2" – 4' 10" |
Average Weight: 110 – 170lb. |
Ability Scores: +2 Constitution; +2 Dexterity or Wisdom |
Size: Medium |
Speed: 6 squares |
Vision: Low-light |
Languages: Common, choice of one other |
Skill Bonuses: +2 Athletics, +2 Perception |
Inner Flame: You have resist fire equal to 5 + one-half your level. |
Torpor: Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal. |
Tonguelash: You can use tonguelash as an at-will power. |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |
Tonguelash | Salamander Racial Attack Power | ||
Flavor text goes here. | |||
At-Will |
Standard Action | Melee 1 |
Target: One creature |
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged) |
Hit: 4d10 + Charisma modifier damage, and the target is weakened until the end of your next turn. |
Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. |
Vanara
Vanara |
RACIAL TRAITS |
Average Height: 5' 2" – 5' 10" |
Average Weight: 140 – 200lb. |
Ability Scores: +2 Wisdom; +2 Dexterity or Strength |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, choice of one other |
Skill Bonuses: +2 Acrobatics, +2 Athletics |
Example: details |
Example: details |
Example: details |
Make an Example | Example Racial Utility Power | ||
You provide a demonstration of your might. | |||
Encounter |
No Action | Personal |
Trigger: You roll. |
Effect: You gain a +0 racial bonus to the roll. |