4e:Golden Age - Races: Difference between revisions
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| skill bonuses = +2 Athletics, +2 Perception | | skill bonuses = +2 Athletics, +2 Perception | ||
| racial traits = | | racial traits = | ||
{{4e/Race Trait| | {{4e/Race Trait|Inner Flame:|You have resist fire equal to 5 + one-half your level.}} | ||
{{4e/Race Trait| | {{4e/Race Trait|Torpor:|Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal.}} | ||
{{4e/Race Trait| | {{4e/Race Trait|Tonguelash:|You can use ''tonguelash'' as an at-will power.}} | ||
}} | |||
{{4e/Power | |||
| frequency = At-Will | |||
| name = Tonguelash | |||
| class = Salamander Racial | |||
| use = Attack | |||
| level = Power | |||
| flavor = Flavor text goes here. | |||
| keywords = | |||
| action = Standard Action | |||
| area = '''Melee''' 1 | |||
| target = One creature | |||
| attack = Strength vs. AC (melee) or Dexterity vs. AC (ranged) | |||
| hit = 4d10 + Charisma modifier damage, and the target is weakened until the end of your next turn. | |||
| miss = Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. | |||
}} | }} | ||
Revision as of 17:03, 9 July 2019
Human
| Human |
| RACIAL TRAITS |
| Average Height: 5' 6" – 6' 2" |
| Average Weight: 135 – 220lb. |
| Ability Scores: +2 to one ability score of your choice |
| Size: Medium |
| Speed: 6 squares |
| Vision: Normal |
| Languages: Common, choice of one other |
| Bonus Skill: You gain training in one additional skill from your class skills list. |
| Human Defense Bonus: You gain a +1 racial bonus to Fortitude, Reflex, and Will. |
| Make an Example | Example Racial Utility Power | ||
| You provide a demonstration of your might. | |||
| Encounter | |||
| No Action | Personal |
| Trigger: You roll. |
| Effect: You gain a +0 racial bonus to the roll. |
Jedhu
| Jedhu |
| RACIAL TRAITS |
| Average Height: 5' 10" – 6' 6" |
| Average Weight: 170 – 240lb. |
| Ability Scores: +2 Constitution; +2 Intelligence or Wisdom |
| Size: Medium |
| Speed: 5 squares |
| Vision: Normal |
| Languages: Common, choice of one other |
| Skill Bonuses: +2 Healing, +2 Nature |
| Example: details |
| Example: details |
| Example: details |
| Make an Example | Example Racial Utility Power | ||
| You provide a demonstration of your might. | |||
| Encounter | |||
| No Action | Personal |
| Trigger: You roll. |
| Effect: You gain a +0 racial bonus to the roll. |
Kett
| Kett |
| RACIAL TRAITS |
| Average Height: 3' 0" – 3' 8" |
| Average Weight: 45 – 80lb. |
| Ability Scores: +2 Dexterity; +2 Wisdom or Charisma |
| Size: Small |
| Speed: 7 squares |
| Vision: Low-light |
| Languages: Common, choice of one other |
| Skill Bonuses: +2 Acrobatics, +2 Stealth |
| Cat's Grace: You have a +1 racial bonus to Reflex. |
| Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You may enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust. |
| Leaper: You gain a +5 racial bonus to Athletics checks made to jump. |
| On Your Feet: You subtract 20 feet from the total distance fallen before determining damage after a fall. |
| Make an Example | Example Racial Utility Power | ||
| You provide a demonstration of your might. | |||
| Encounter | |||
| No Action | Personal |
| Trigger: You roll. |
| Effect: You gain a +0 racial bonus to the roll. |
Pari
| Pari |
| RACIAL TRAITS |
| Average Height: 4' 10" – 5' 8" |
| Average Weight: 130 – 180lb. |
| Ability Scores: +2 Charisma; +2 Dexterity or Intelligence |
| Size: Medium |
| Speed: 6 squares |
| Vision: Normal |
| Languages: Common, choice of one other |
| Skill Bonuses: +2 Arcana, +2 Insight |
| Example: details |
| Example: details |
| Example: details |
| Make an Example | Example Racial Utility Power | ||
| You provide a demonstration of your might. | |||
| Encounter | |||
| No Action | Personal |
| Trigger: You roll. |
| Effect: You gain a +0 racial bonus to the roll. |
Salamander
| Salamander |
| RACIAL TRAITS |
| Average Height: 4' 2" – 4' 10" |
| Average Weight: 110 – 170lb. |
| Ability Scores: +2 Constitution; +2 Dexterity or Wisdom |
| Size: Medium |
| Speed: 6 squares |
| Vision: Low-light |
| Languages: Common, choice of one other |
| Skill Bonuses: +2 Athletics, +2 Perception |
| Inner Flame: You have resist fire equal to 5 + one-half your level. |
| Torpor: Rather than sleep, salamanders enter a meditative state known as torpor. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a torpor, you are fully aware of your surroundings and notice approaching enemies and other events as normal. |
| Tonguelash: You can use tonguelash as an at-will power. |
| Make an Example | Example Racial Utility Power | ||
| You provide a demonstration of your might. | |||
| Encounter | |||
| No Action | Personal |
| Trigger: You roll. |
| Effect: You gain a +0 racial bonus to the roll. |
| Tonguelash | Salamander Racial Attack Power | ||
| Flavor text goes here. | |||
| At-Will | |||
| Standard Action | Melee 1 |
| Target: One creature |
| Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged) |
| Hit: 4d10 + Charisma modifier damage, and the target is weakened until the end of your next turn. |
| Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. |
Vanara
| Vanara |
| RACIAL TRAITS |
| Average Height: 5' 2" – 5' 10" |
| Average Weight: 140 – 200lb. |
| Ability Scores: +2 Wisdom; +2 Dexterity or Strength |
| Size: Medium |
| Speed: 6 squares |
| Vision: Normal |
| Languages: Common, choice of one other |
| Skill Bonuses: +2 Acrobatics, +2 Athletics |
| Example: details |
| Example: details |
| Example: details |
| Make an Example | Example Racial Utility Power | ||
| You provide a demonstration of your might. | |||
| Encounter | |||
| No Action | Personal |
| Trigger: You roll. |
| Effect: You gain a +0 racial bonus to the roll. |