Difference between revisions of "4e:Metric System"

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(Feats)
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== Feats ==
 
== Feats ==
  
 +
=== Toughness ===
 +
'''Special:''' You can take this feat more than once. Each time you select this feat, you gain the next listed benefit.<br>
 +
'''First Benefit:''' When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).<br>
 +
'''Second Benefit:''' Increase your number of healing surges by two.<br>
 +
'''Third Benefit:''' When you use your second wind, you heal an additional 5 hit points per tier of play.
  
 
== Talents ==
 
== Talents ==

Revision as of 15:19, 2 July 2019

The Metric System is an overhaul of the feat system, completely replacing all existing feats and changing the level progression advancement structure. When a character would gain a feat under the previous system, it now alternates between feats and talents. Feats are primarily combat-orientated, talents are primarily skill-orientated.

Every level 1 character begins with 1 feat and 1 talent.

Revised Character Advancement

Total XP Level Ability
Scores
Powers and Features Feats Known Talents Known Total Powers Known
(A/E/D/U)
0 1st see race class features; racial traits; gain 1 feat; gain 1 talent; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power 1 1 2/1/1/0
1,000 2nd gain 1 utility power; gain 1 feat 2 1 2/1/1/1
2,250 3rd gain 1 encounter attack power 2 1 2/2/1/1
3,750 4th +1 to two gain 1 talent 2 2 2/2/1/1
5,500 5th gain 1 daily attack power 2 2 2/2/2/1
7,500 6th gain 1 utility power; gain 1 feat 3 2 2/2/2/2
10,000 7th gain 1 encounter attack power 3 2 2/3/2/2
13,000 8th +1 to two gain 1 talent 3 3 2/3/2/2
16,500 9th gain 1 daily attack power 3 3 2/3/3/2
20,500 10th gain 1 utility power; gain 1 feat 4 3 2/3/3/3
26,000 11th +1 to all paragon path features; gain 1 paragon path encounter attack power; gain 1 talent 4 4 2/4/3/3
32,000 12th gain 1 paragon path utility power; gain 1 feat 5 4 2/4/3/4
39,000 13th replace 1 encounter attack power 5 4 2/4*/3/4
47,000 14th +1 to two gain 1 talent 5 5 2/4/3/4
57,000 15th replace 1 daily attack power 5 5 2/4/3*/4
69,000 16th paragon path feature; gain 1 utility power; gain 1 feat 6 5 2/4/3/5
83,000 17th replace 1 encounter attack power 6 5 2/4*/3/5
99,000 18th +1 to two gain 1 talent 6 6 2/4/3/5
119,000 19th replace 1 daily attack power 6 6 2/4/3*/5
143,000 20th gain 1 paragon path daily attack power; gain 1 feat 7 6 2/4/4/5
175,000 21st +1 to all epic destiny feature; gain 1 talent 7 7 2/4/4/5
210,000 22nd gain 1 utility power; gain 1 feat 8 7 2/4/4/6
255,000 23rd replace 1 encounter attack power 8 7 2/4*/4/6
310,000 24th +1 to two epic destiny feature; gain 1 talent 8 8 2/4/4/6
375,000 25th replace 1 daily attack power 8 8 2/4/4*/6
450,000 26th gain 1 epic destiny utility power; gain 1 feat 9 8 2/4/4/7
550,000 27th replace 1 encounter attack power 9 8 2/4*/4/7
675,000 28th +1 to two gain 1 talent 9 9 2/4/4/7
825,000 29th replace 1 daily attack power 9 9 2/4/4*/7
1,000,000 30th epic destiny feature; gain 1 feat; gain 1 talent 10 10 2/4/4*/7

Feats

Toughness

Special: You can take this feat more than once. Each time you select this feat, you gain the next listed benefit.
First Benefit: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).
Second Benefit: Increase your number of healing surges by two.
Third Benefit: When you use your second wind, you heal an additional 5 hit points per tier of play.

Talents