Difference between revisions of "Template:SOTDL/Creature"
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{| style="background: #9c0719; color: #ffffff; font-style: italic; padding-left:5px; padding-right: 5px; padding-top:1px; padding-bottom: 1px; border-spacing:0; width: 480px;" | {| style="background: #9c0719; color: #ffffff; font-style: italic; padding-left:5px; padding-right: 5px; padding-top:1px; padding-bottom: 1px; border-spacing:0; width: 480px;" | ||
− | | Size {{{size|#}}}{{#if: {{{frightening}}} | {{{frightening|[frightening/horrifying]}}} |}}{{{descriptor|descriptor}}}{{#if: {{{special}}} | ({{{special|special}}})|}} | + | | Size {{{size|#}}}{{#if: {{{frightening}}} | {{{frightening|[frightening/horrifying]}}} | }}{{{descriptor|descriptor}}}{{#if: {{{special}}} | ({{{special|special}}})|}} |
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{| style="padding-left:5px; padding-right: 5px; border-spacing:0; width: 480px;" | {| style="padding-left:5px; padding-right: 5px; border-spacing:0; width: 480px;" |
Revision as of 19:31, 28 June 2019
Example Creature | Difficulty # |
Size # [frightening/horrifying] descriptor (special) |
Perception # (+#) |
Defense #; Health # |
Strength # (+#), Agility # (+#), Intellect # (+#), Will # (+#) |
Speed # |
Defensive Trait Name and description of how it works. |
Vulnerability Description of how it works. |
Other Trait or Passive Talent Name and description of how it works. |
Attack Options |
Attack (melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent]) |
Attack (range) +# [with # boon(s)] (damage [plus attack talent]) |
Attack Talent Description of how it works. |
Special Attacks |
Name Description of how it works. |
Special Actions |
Name Description of how it works. |
Magic |
Power # |
Tradition spell name (#), spell name (#) |
End of the Round |
Effect Description of what happens. |
{{SOTDL/Creature | creature name = | difficulty = # | size = # | frightening = | descriptor = | special = | perception = # (+#) | special senses = | defense = # | armor = | health = # | strength = # (+#) | agility = # (+#) | intellect = # (+#) | will = # (+#) | speed = | special movement = | immune = | additional features = {{SOTDL/Feature|Defensive Trait|Name and description of how it works.}}} {{SOTDL/Feature|Vulnerability|Description of how it works.}}} {{SOTDL/Feature|Other Trait or Passive Talent|Name and description of how it works.}}} | attack options = {{SOTDL/Feature|Attack|(melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent])}}} {{SOTDL/Feature|Attack|(range) +# [with # boon(s)] (damage [plus attack talent])}}} {{SOTDL/Feature|Attack Talent|Description of how it works.}}} | special attacks = {{SOTDL/Feature|Name|Description of how it works.}}} | special actions = {{SOTDL/Feature|Name|Description of how it works.}}} | magic = {{SOTDL/Feature|Power|#}}} {{SOTDL/Feature|Tradition|''spell name'' (#), ''spell name'' (#)}}} | end of the round = {{SOTDL/Feature|Effect|Description of what happens.}}} }}