Difference between revisions of "Template:4e/Familiar"
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{| style="padding:0px; border-spacing:0; width: 480px" | {| style="padding:0px; border-spacing:0; width: 480px" | ||
− | |- style="background | + | |- style="{{{{{background|MM}}}}}; color: #ffffff" |
| colspan=2 | '''{{{name|Cool Frog}}}''' | | colspan=2 | '''{{{name|Cool Frog}}}''' | ||
| colspan=2 style="text-align:right; font-size:90%" | '''Familiar''' | | colspan=2 style="text-align:right; font-size:90%" | '''Familiar''' | ||
Line 19: | Line 19: | ||
<pre><nowiki> | <pre><nowiki> | ||
− | {{Familiar| | + | {{Familiar |
− | name = Cool Frog| | + | | background = MM |
− | flavor = The only familiar a dolphin could ever need.| | + | | name = Cool Frog |
− | speed = 2, swim 4| | + | | flavor = The only familiar a dolphin could ever need. |
− | senses = sunglasses| | + | | speed = 2, swim 4 |
− | constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.| | + | | senses = sunglasses |
− | active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn. | + | | constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad. |
+ | | active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn. | ||
+ | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
<pre><nowiki> | <pre><nowiki> | ||
− | {{Familiar| | + | {{Familiar |
− | name = | | + | | background = MM |
− | flavor = | | + | | name = |
− | speed = | | + | | flavor = |
− | senses = | | + | | speed = |
− | constant = | | + | | senses = |
− | active = | + | | constant = |
+ | | active = | ||
+ | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
Revision as of 14:32, 16 June 2019
Cool Frog | Familiar | ||
The only familiar a dolphin could ever need. | |||
Speed 2, swim 4 | Senses sunglasses | ||
Constant Benefits | |||
You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
Active Benefits | |||
Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. |
{{Familiar | background = MM | name = Cool Frog | flavor = The only familiar a dolphin could ever need. | speed = 2, swim 4 | senses = sunglasses | constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad. | active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn. }}
{{Familiar | background = MM | name = | flavor = | speed = | senses = | constant = | active = }}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.